Action Doom 2 ReRelease
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Action Doom 2 Bugs
Um, the chain's second hit doesn't drop durability, meaning if you only use the second hit on guys the weapon is invincible.
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Re: Action Doom 2 Bugs
Correct. The chain only does the same damage as your fist... so if you're dinking around trying to hit enemies with the chain upswing, you'd be better off just punching people The chain is basically a rapid fire fist.
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Re: Action Doom 2 Bugs
For whatever reason I find it easier to hit people that way without getting hit back...
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Re: Action Doom 2 Bugs
So, is there an ETA on a bug fix release? I've put off playing it in hopes it would be out soon.
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Re: Action Doom 2 Bugs
I've managed to get stuck on the emergency exit to the Zirconia secret more than once
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Re: Action Doom 2 Bugs
Activate noclip and you fall right through.TheDarkArchon wrote:I've managed to get stuck on the emergency exit to the Zirconia secret more than once
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Re: Action Doom 2 Bugs
When ZDoom rewrote the clipping handling halfway through development... it broke the fire escape. It's noted in the txt file and the FAQ.
Also, a bugfix release should be released soon, maybe within a week. It will fix the cutscene errors people have been having, Add subtitles to the cutscenes, include a note to help people know about alternate punches and drop items (Hopefully). I'm not doing any real gameplay changes, since I feel the game plays how I want. Also, the bonus material was recently finished for the purchased copy.
Also, a bugfix release should be released soon, maybe within a week. It will fix the cutscene errors people have been having, Add subtitles to the cutscenes, include a note to help people know about alternate punches and drop items (Hopefully). I'm not doing any real gameplay changes, since I feel the game plays how I want. Also, the bonus material was recently finished for the purchased copy.
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Re: Action Doom 2 Bugs
Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
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Re: Action Doom 2 Bugs
Yeah, I'm guessing you have to wake him up since he's an ally and won't target you.Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
I already posted this bug in the original blog thread, but I'll post it here again just in case: if you either jump out the window or die at the same time you destroy the helicopter, both the ending and the "Game Over" screen play at the same time. It was funny hearing the guy talk while staring at the screen where his body had hit the pavement. :p
Last edited by Snarboo on Thu Aug 28, 2008 11:47 pm, edited 1 time in total.
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Re: Action Doom 2 Bugs
I guess I just cleared everyone out too fast then.Snarboo wrote:Yeah, I'm guessing you have to wake him up since he's an ally and won't target you.Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
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Re: Action Doom 2 Bugs
He's a friendly monster. You don't necessarily have to punch him to wake him up, you can punch anywhere.Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
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Re: Action Doom 2 ReRelease
Wad updated, check first post for details.
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Re: Action Doom 2 ReRelease
You are going to despise this criticism, but the subtitles (quite often) go by faster than the voice acting... which is a bit confusing.
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Re: Action Doom 2 ReRelease
Yes, the subtitles aren't in sync with the audio.
Also, there are no subtitles for in-game player thoughts. With all of the in-game sounds currently happening around the player, I had to turn the music way down or even off completely sometimes just so I could hear what the player is saying.
The subtitles would help me retain normal volume mixes, enjoy the custom music and at the same time understand what the player is saying.
I still don't really know what the player says when you get near the basketball court, in front of the gay club.
Also, there are no subtitles for in-game player thoughts. With all of the in-game sounds currently happening around the player, I had to turn the music way down or even off completely sometimes just so I could hear what the player is saying.
The subtitles would help me retain normal volume mixes, enjoy the custom music and at the same time understand what the player is saying.
I still don't really know what the player says when you get near the basketball court, in front of the gay club.
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Re: Action Doom 2 ReRelease
Subtitles go by as slow as they can... I will NOT spend countless hours ensuring they synch up with the speech, that would be nigh on impossible. Are subtitles for ingame spoken text necessary? I cut the dialog into lines and divided it by the number of seconds the voice plays for.
What I need to know is... are they effective and do they work properly? If so... I might spend a few extra hours adding subtitles to the remaining text.
I also want to know if there are any other problems not things you don't like about gameplay, but issues like the cutscenes not working or subtitles failing or other stuff broken.
What I need to know is... are they effective and do they work properly? If so... I might spend a few extra hours adding subtitles to the remaining text.
I also want to know if there are any other problems not things you don't like about gameplay, but issues like the cutscenes not working or subtitles failing or other stuff broken.
Last edited by Scuba Steve on Fri Sep 05, 2008 6:09 am, edited 1 time in total.