Action Doom 2 ReRelease
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 484
- Joined: Thu Feb 10, 2005 3:13 pm
- Location: NJ
Re: Action Doom 2 Bugs
You can get an HOM at any point looking through the front porch for the most part.
-
- Posts: 1160
- Joined: Sun Mar 16, 2008 11:17 pm
- Location: California
Re: Action Doom 2 Bugs
I didn't check to see how that map was built, but that house seems to use some silent teleporters, or some kind of portal tricks. I don't know much about portals, but if possible, fixing the HOMs would be a good idea.
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: Action Doom 2 Bugs
If you load an autosave in the Subway, all he does is cracks his knuckles and not say anything. I think that's a bug considering the autosave happens before (or perhaps during) his talking.
-
- Posts: 692
- Joined: Sun Dec 23, 2007 12:22 pm
- Location: Right behind you
Re: Action Doom 2 Bugs
what boy?...what farm..i know theires more than 3 endings...do i have to buy it to get those maps??
great mod btw
great mod btw
-
- Posts: 1749
- Joined: Mon Aug 11, 2008 12:59 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Winchester, VA
Re: Action Doom 2 Bugs
Spoiler:
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Action Doom 2 Bugs
im stuck at the splatterhouse. can someone help me?
Spoiler:[EDIT] oops, seems like i managed to find out how to continue
-
-
- Posts: 26574
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Action Doom 2 Bugs
Very minor cosmetic thing:
If you type "map map08" at the console, you get an unknown texture message at the console
If you type "map map08" at the console, you get an unknown texture message at the console
Code: Select all
map08 - Backwoods: Over the River and Through the Woods...
Unknown texture: ""
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Action Doom 2 Bugs
I can't open the secret in the starting room (not the one with the "bad clipping sign", the other, behind the burning door). Looking in DB, it's supposed to be activated by pressing use, but apparently the flame linedefs blocks activation.
-
- Posts: 3302
- Joined: Wed Mar 23, 2005 5:31 pm
- Location: New Jersey
Re: Action Doom 2 Bugs
Spoiler:
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Action Doom 2 Bugs
For some weird reason, I couldn't bind my mouse2 button to Altfire in the menus. Not sure what the problem is there, though.
-
- Posts: 1749
- Joined: Mon Aug 11, 2008 12:59 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Winchester, VA
Re: Action Doom 2 Bugs
It may not say mouse2, but it doesn't mean it didn't bind.
If you have 3 or more bindings, only 2 show, but all work.
If you have 3 or more bindings, only 2 show, but all work.
-
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
Re: Action Doom 2 Bugs
Spoiler:And a question:
Spoiler:
Last edited by Da Spadger on Sun Aug 24, 2008 8:54 am, edited 1 time in total.
-
- Posts: 1749
- Joined: Mon Aug 11, 2008 12:59 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Winchester, VA
Re: Action Doom 2 Bugs
Da Spadger wrote:Spoiler:
Spoiler:
-
- Posts: 438
- Joined: Thu Jan 05, 2006 10:12 am
Re: Action Doom 2 Bugs
Sure there is, but only in multiplayer.
Last edited by Da Spadger on Sun Aug 24, 2008 8:56 am, edited 1 time in total.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Action Doom 2 Bugs
There were NO binds.Demolisher wrote:It may not say mouse2, but it doesn't mean it didn't bind.
If you have 3 or more bindings, only 2 show, but all work.