Phocas Island 2: Re-Phocased. Is it back?

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply

Should I release endurance mode as a seperate mod or save it for final release?

Yes! I'd love to play endurance mode when it's ready
22
47%
No, I'll wait until the final release.
25
53%
 
Total votes: 47

User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Blade Nightflame wrote:time to revive doomguy and get the best ending.

Actually, it's a strife peasant :p. I like your enthusiasm though.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: Phocas Island 2.5

Post by Ryan Cordell »

Though honestly I never finished it, since free-roaming games and mods can really be confusing (But still hell'a like-able.). But I'll try out the new version.
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Re: Phocas Island 2.5

Post by janiform »

I'm working on high-quality mp3s/OGGs of the soundtrack! I hope to have something finished soon.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Lol, jellyfish.
Attachments
JELLA0.png
JELLA0.png (4.47 KiB) Viewed 1046 times
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: Phocas Island 2.5

Post by Ryan Cordell »

Anatomy is a difficult but very helpful friend to comprehend. :P
User avatar
Slasher
Posts: 1160
Joined: Sun Mar 16, 2008 11:17 pm
Location: California

Re: Phocas Island 2.5

Post by Slasher »

Anotomy of a jellyfish? Can't be that complicated...
User avatar
Captain Ventris
Posts: 4605
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Phocas Island 2.5

Post by Captain Ventris »

chopkinsca wrote: Well, the difference between ending conditions is rather small. Killing 2 bosses might get you one ending, while killing 4 will get you another. When you play you'll understand how it works, perhaps.

But the endings themselves are quite varied. After the first time, I imagine some people will be driven to find them all. You'll need to hide things well! :D
There is a lot of back-story this time around, actually. But you'll have to learn it in-game!


This is kinda' freakin' me out. I have absolutely no Doom-related abilities, yet am working on the sequel/refurbishment to a Cacoward-winning project!
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: Phocas Island 2.5

Post by Ryan Cordell »

Slasher wrote:Anotomy of a jellyfish? Can't be that complicated...
Don't underestimate these sort of things. =/
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Hmm... If I can't draw a jellyfish, I wonder how the hell I'm going to draw a regular fish.
User avatar
Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: Phocas Island 2.5

Post by Ryan Cordell »

You can, but every being follows a specific set of rules in regards to things. In particular you'll have to remember how jellyfish actually look (Look up on Google), how they move, etc.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Blade Nightflame wrote: In particular you'll have to remember how jellyfish actually look (Look up on Google), how they move, etc.
well I did look it up on google. I guess I'll take an image and trace it so I don't fail. As far as I know about how they move is that they just drift with the currents, barely moving on their own. source
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Phocas Island 2.5

Post by Phobus »

If you want an already done template of a large Jellyfish, once again the water resource wad can help you out. Scale it down, change colours if you like and define a decorate without any attacks and you'll have a vague sort of acting one. Mine looks a bit like a metroid though.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Phobus wrote:If you want an already done template of a large Jellyfish, once again the water resource wad can help you out. Scale it down, change colours if you like and define a decorate without any attacks and you'll have a vague sort of acting one. Mine looks a bit like a metroid though.
I forgot about that jellyfish. I'll use one frame because with all frames it turns too often. The sprite names were even the same :P. Thanks, I'll be sure to credit you.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: Phocas Island 2.5

Post by Phobus »

No worries - I've been begging for somebody to use anything from the wad at all :laff:
User avatar
Slasher
Posts: 1160
Joined: Sun Mar 16, 2008 11:17 pm
Location: California

Re: Phocas Island 2.5

Post by Slasher »

I see you've already made your jellyfish selection, but I just thought of a neat idea...

In Elder Scrolls: Morrowind, there are floating creatures called Netches, which look like jellyfish.
Image
I bet if someone could use a model viewer, rip sprites from the model, scale them down, it would make a pretty good looking jellyfish...
Post Reply

Return to “TCs, Full Games, and Other Projects”