Heh, I was kind of half keeping it quiet It's okay though.Captain Ventris wrote:chopkinsca wrote:12 different endings (based on how well you explore the island).chopkinsca wrote:12
Oh yes.
Phocas Island 2: Re-Phocased. Is it back?
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Phocas Island 2.5
I don't mind the .wad format. I was going to go .pk3 for the first version, but in the end chose not to. Maybe I'll try it this time around. Who knows.
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Re: Phocas Island 2.5
Jesus. Could you at least give hints on what ending you're about to get somehow? I'm pretty sure everyone will want to see them all
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Re: Phocas Island 2.5
Do they range in best to worst? Like Dead Rising had 6 endings, A - F, and each one was worse than the one before it.
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Re: Phocas Island 2.5
the ending depends on two different things. One part is the bosses, other part is finding bodies. I'm trying not to give away too much, but it will make sense when you see it.
I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
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Re: Phocas Island 2.5
Works for me. I enjoyed exploring your island the first time, I'm betting it'll be even more fun this time around.
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Re: Phocas Island 2.5
Lol, sorry.chopkinsca wrote:Heh, I was kind of half keeping it quiet It's okay though.
The island is getting more than enough new material to warrant another playthrough.
EDIT: Just a question...
Why is this wad called Phocas Island? XD
It would be pretty awesome if this wad got a Cacoward. That's two for what is essentially the same project, in different years.
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Re: Phocas Island 2.5
I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.Captain Ventris wrote: Why is this wad called Phocas Island? XD
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Re: Phocas Island 2.5
..............wow. I thought there would be some story behind it.chopkinsca wrote:I asked my then girlfriend what I should have called the first island and that is what she said. I just went with it.Captain Ventris wrote: Why is this wad called Phocas Island? XD
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Re: Phocas Island 2.5
I always figured it was a play on "focus", though your explanation makes much more sense. I pulled "Zen Dynamics" out of a random hat so what's wrong with no explanations? ;P
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Re: Phocas Island 2.5
Ditto.Xaser wrote:I always figured it was a play on "focus"
Sweet. That would kinda be like the knights of the old republic or somethingchopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
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Re: Phocas Island 2.5
Sweet. That would kinda be like the knights of the old republic or something [/quote]chopkinsca wrote:I plan to implement a meter at the end that puts what ending you got on a scale compared to the best and worst.
Yep...the Light Side against the Dark Side...sounds good...
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Re: Phocas Island 2.5
I hope soCaptain Ventris wrote:The island is getting more than enough new material to warrant another playthrough.
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Re: Phocas Island 2.5
TWELVE?! Holy shit. Every nonlinear WAD with multiple endings (including my own) has just been theoretically put to shame.
If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.
If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.
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Re: Phocas Island 2.5
Well, the difference between ending conditions is rather small. Killing 2 bosses might get you one ending, while killing 4 will get you another. When you play you'll understand how it works, perhaps.ace wrote:TWELVE?! Holy shit. Every nonlinear WAD with multiple endings (including my own) has just been theoretically put to shame.
If you're adding that much, it'd probably be more akin to Phocas Island 3 than 2.5, methinks.
Think of it being like Chrono Trigger (if you played it), the ending you get for the most part depends on when you choose to fight the last boss.
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Re: Phocas Island 2.5
Alright!
time to revive doomguy and get the best ending.
time to revive doomguy and get the best ending.