Goomba!

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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Goomba!

Post by Kinsie »

This is just something silly I made in fifteen minutes or so as an experiment. Still kinda fun.

Download!

In short, landing on an enemy's head kills them (usually, it does an assload of damage) and bounces you off ala the Mario games. This is done in a very hacky way, but it works well enough for a proof of concept.

KNOWN BUGS:
You constantly "stomp" on floors moving upwards.
You can "stomp" on inanimate things that don't die.

No new graphics or map, so no screenshot.
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FuzzballFox
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Location: Hampshire UK

Re: Goomba!

Post by FuzzballFox »

Sidescrolling Mario TC anyone? D:
Sodaholic
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Re: Goomba!

Post by Sodaholic »

FuzzballFox wrote:Sidescrolling Mario TC anyone? D:
Why the frowny face? :?
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Captain Ventris
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Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: Goomba!

Post by Captain Ventris »

FuzzballFox wrote:Sidescrolling Mario TC anyone? D:
Pogostick mod ftw.
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Xaser
 
 
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Joined: Sun Jul 20, 2003 12:15 pm

Re: Goomba!

Post by Xaser »

Wow. This is bloody genius. XD

Hehe, had a hella lot of fun running through a few maps (Map27 and Map28 are great), trying to get 100% kills without firing a weapon. ;P

I figured I'd help a bit. I fixed both mentioned bugs -- you only bounce on actors set with +SHOOTABLE now, meaning decorations and lifts are no longer stomp-able. Watch out though -- you can still blast barrels, so tread carefully. :P
goomba!.wad
Kinsie, major props for this one! I smell potential.
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hnsolo77
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Location: the mythical land of Toronto Canada. (not really)

Re: Goomba!

Post by hnsolo77 »

epic win, the only complaint i have is that you cant gib zombies and imps with it, that aside i smell potential here as well
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XutaWoo
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Re: Goomba!

Post by XutaWoo »

Has anyone 100% nuts.wad stomp-only?
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hnsolo77
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Re: Goomba!

Post by hnsolo77 »

XutaWoo wrote:Has anyone 100% nuts.wad stomp-only?
now that is an idea, ill have to try it, though id probably get killed like normal...

EDIT, i used turbo 256 since it lagged so much, but without firing any weapons this is how well i did *screened it as soon as i died, i did that much, mostly from infighting, give or take a few hundred from the time of death to the time i hit the screenshot key*

Image

yeah i played in the lowest resolution to save on rendering, not that it did much
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Ichor
Posts: 1783
Joined: Wed Jul 23, 2003 9:22 pm

Re: Goomba!

Post by Ichor »

If you're holding the jump button down as you land on an enemy, you'll simply jump off of it again without doing any damage or making any stomping sound.
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Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Goomba!

Post by Unknown_Assassin »

Nice work.

I'm not sure if this would be a bug, but if you were to use a weak weapon say the chainsaw and attack a zombieman (at the same time, continuously going forward), you can create jump noise when the zombieman goes into his death phase.
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Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: Goomba!

Post by Kinsie »

Thanks, Xaser! Mind if I ask what you did to fix it?

Also, this trick has other applications. By taking the ACS out of the equation and changing the damage, this can be used to emulate ROTT's crushing damage (where you could crush people by landing on them).
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Snarboo
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Joined: Tue Nov 29, 2005 4:37 am

Re: Goomba!

Post by Snarboo »

This is a great idea, Kinsie! I'll have to test this out. And anything that emulates Mario or ROTT in Doom is a winner by me. :D
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Cutmanmike
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Operating System Version (Optional): Windows 10
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Re: Goomba!

Post by Cutmanmike »

Heh, some air control wouldn't hurt this :P
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XutaWoo
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Location: beautiful hills of those who are friends

Re: Goomba!

Post by XutaWoo »

sv_aircontrol 1

That's what I use, along with sv_gravity 400.
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Apothem
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Location: Performing open heart surgery on an ACS compiler.

Re: Goomba!

Post by Apothem »

I literally lol'd when I opened this up and hit my first enemy. Noclip seems to provide some wierd effects for moving around too.

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