lafoxxx wrote:You have made the sound for attempting to open the door w/o proper key, but needed key must blink in stbar 3 times when 3 sounds are playing...
Yes, this would be a great addition.
phi108 wrote:I think 256x228 is a better size when using tall skies in ZDoom/GZDoom. From what I can tell, ZDoom lets you look 100 pixels above the original skies, and they aren't stretched in GZDoom, but the bottom of the sky texture is in the correct spot with 256x228 (I'm not sure about SX skies though.)
ANYWAY, here's EarthQuake's tall skies pack, with Doom and Doom2 skies at 256x200, so you'll need to stretch them vertically, or add some stuff to make them taller.
http://www.doomvault.com/uploads/skies.zip
I just tried them out "as is", and they look a lot better than the regular skies, that's for sure. Of course, they're not exactly like the PSX Doom skies, but those are impossible with the way GZDoom currently handles skies. Using these is about as good as you're going to get.
fenderc01 wrote:Comments on what is complete so far? How's the second beta?
Just saw this thread, so I'll have to try the new one out first before I can give any thoughts.