[doomcrap] Collection of Really Awesome Programs (for Doom)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[doomcrap] Collection of Really Awesome Programs (for Doom)
Alright, the font generator, the batch image tool and the palette thing have been merged into one package. The whole thing is about 6 megs.
Get it here.
Links to the old threads so people will know wtf I am talking about:
... stay tuned =)
Get it here.
Links to the old threads so people will know wtf I am talking about:
... stay tuned =)
Last edited by bagheadspidey on Mon Mar 02, 2009 5:06 pm, edited 1 time in total.
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
[usefuldoomcrap]. These should be on the wiki!
Edit: Well they appear to be on there but as external links, I guess that's fine.
Edit: Well they appear to be on there but as external links, I guess that's fine.
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Are you sure? I didn't see them on there. Maybe I'll add them now that they have a semi-permanent home...
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
I say sticky it. Using all of these tools could make wad making soooo much easier, and perhaps leave room for more, considering it would take less work to begin with!
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
I think this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topicCaptain Ventris wrote:I say sticky it.
Anyway, this collection is rather humble compared to some of the other tools listed there. It's just a collection of odd single-use tools that don't fit in anywhere else. All of them are really just lua scripts with a nice wx interface; a fair bit of the work (ie dealing with image formats, compressing pngs) is done by command line tools that other people wrote. I guess this is really no different than using someone else's library in a compiled application, though.
What makes them "Really Awesome" (in my mind, at least) is as far as I know, there are no other tools out there that do exactly the things these tools do. Otherwise, I probably wouldn't have bothered writing these ;p
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Oh, yes. This WOULD fall into the same classification as those, now wouldn't it?bagheadspidey wrote:I think this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topicCaptain Ventris wrote:I say sticky it.
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
geez 6 megs for these processes that's insane
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Not really. The VB3 dll was like 5 megs, and that was in the mid nineties.
This is all interpreted code, and the script interpreter makes up the bulk of it. Both a linux and windows build of the script interpreter are included; they're about 5 megs each. What I find insane is the compression I'm getting out of zip.
(but i would like to get rid of imagemagick eventually.)
This is all interpreted code, and the script interpreter makes up the bulk of it. Both a linux and windows build of the script interpreter are included; they're about 5 megs each. What I find insane is the compression I'm getting out of zip.
Code: Select all
doomcrap:
total 6.1M
4.0K doomcrap-0.1.1 6.1M doomcrap-0.1.zip
doomcrap/doomcrap-0.1.1/bin:
total 12M
5.1M wxlua 6.9M wxlua.exe
doomcrap/doomcrap-0.1.1/util:
total 5.2M
4.7M convert.exe 224K pngcrush.exe 76K setpng.exe
28K imagetool.exe 228K pngquant.exe
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Spidey, help! :(
doomfontgen will never successfully save LMPs or convert PCX to lmp no matter what I do! It keeps saying "Unable to save (path).lmp!" or if I try to use the image converter to convert to LMP, it'll say "Nothing to save". ;(
Any ideas?
EDIT: After trying to poke around with the tools provided with doomfontgen, I think I know why it doesn't work. It doesn't work with fonts that have inconsistent height in pixels. Attempting to manually convert my PCX to LMP using imagetool reveals that.
Do you have any idea how to fix this?
doomfontgen will never successfully save LMPs or convert PCX to lmp no matter what I do! It keeps saying "Unable to save (path).lmp!" or if I try to use the image converter to convert to LMP, it'll say "Nothing to save". ;(
Any ideas?
EDIT: After trying to poke around with the tools provided with doomfontgen, I think I know why it doesn't work. It doesn't work with fonts that have inconsistent height in pixels. Attempting to manually convert my PCX to LMP using imagetool reveals that.
Do you have any idea how to fix this?
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Hmm, I haven't looked at this in a while but I'll try to get it working for you. Check your PM.
edit - are you sure you have the newest version? the version posted with DoomCrap is newer than the version on sf.net. I remember noticing and fixing this bug so it should be fixed in that version.
edit - are you sure you have the newest version? the version posted with DoomCrap is newer than the version on sf.net. I remember noticing and fixing this bug so it should be fixed in that version.
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
I'm using 0.2.7. Where to get the latest version?
Read your PM...
Read your PM...
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Nash and I had a long and ultimately confusing bug testing session, the upshot of which was some of this stuff just doesn't seem to work right on windows.
I place the blame squarely on imagemagick for this, and have decided never to use it for anything again... I'm switching to GraphicsMagick for my all-in-one scripted imaging needs. Hopefully this will provide a less of a moving target for cross-platform scripting. Also it happens to have a pretty obvious feature that ImageMagick seems to lack (the -map option), so we can lose some ugly hacks.
Further bulletins as events warrant.
I place the blame squarely on imagemagick for this, and have decided never to use it for anything again... I'm switching to GraphicsMagick for my all-in-one scripted imaging needs. Hopefully this will provide a less of a moving target for cross-platform scripting. Also it happens to have a pretty obvious feature that ImageMagick seems to lack (the -map option), so we can lose some ugly hacks.
Further bulletins as events warrant.
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- ... in rememberance ...
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
(Sorry for the year bump)
Anyone willing to mirror this? I get a 'failure to connect to server' error, when I try to download it. I already PMed BHS, and he said to ask here.
Edit: It finally let me download, after 20 or so tries. Nevermind.
Anyone willing to mirror this? I get a 'failure to connect to server' error, when I try to download it. I already PMed BHS, and he said to ask here.
Edit: It finally let me download, after 20 or so tries. Nevermind.
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Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
It has a new home here now - http://baghead.drdteam.org/tools.xml =)
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Re: [doomcrap] Collection of Really Awesome Programs (for Do
How do I use the picDump batch? It doesn't allow me to choose a folder with the images..