Nash's Gore Mod

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: Nash's Gore Mod

Post by Dancso »

Shinjanji wrote:
Nash wrote:I've been overwhelmed withb work... that's what you get when you leave your country for 3 weeks...
Almost defeats the purpose of taking a vacation at all :?
Solution: Don't go back home. :lol: [/offtopic]
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Unknown_Assassin
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Re: Nash's Gore Mod

Post by Unknown_Assassin »

Dancso wrote:Solution: Don't go back home. [/offtopic]
If that's the case, Nash wouldn't be able to work on his project.
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Ichor
Posts: 1783
Joined: Wed Jul 23, 2003 9:22 pm

Re: Nash's Gore Mod

Post by Ichor »

Nice. It looks great with that Blood shotgun wad I made earlier. The only thing is there's no flying gibs for when you actually gib an enemy. I was expecting something crazy like Ludicrous Gibs, but I didn't see anything except the usual pile of messy goo.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: Nash's Gore Mod

Post by Sodaholic »

Why is this not in projects? :?
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edward850
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Re: Nash's Gore Mod

Post by edward850 »

Because this thread existed before the projects forum did :roll:
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Nash
 
 
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Re: Nash's Gore Mod

Post by Nash »

Shinjanji wrote:
Nash wrote:I've been overwhelmed withb work... that's what you get when you leave your country for 3 weeks...
Almost defeats the purpose of taking a vacation at all :?
What I meant precisely was, when I took the holiday, I got someone to look after my recording studio, but to my horror, when I came back, I was left with a lot of crap... in other words, he didn't do a good job and because of that, the stuff that I need to take care of is overwhelming...
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hitmanx
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Re: Nash's Gore Mod

Post by hitmanx »

:(
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randi
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Re: Nash's Gore Mod

Post by randi »

Sodahollic wrote:Why is this not in projects? :?
It is now!
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Nash
 
 
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Re: Nash's Gore Mod

Post by Nash »

Cheers Randy!

As for this mod... I'm still trying to find the time to sit down and do the finishing touches... but my job has been so exciting lately and I've been getting a lot of new clients and these people are just a blast to work with...
DoomerMr_T
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Re: Nash's Gore Mod

Post by DoomerMr_T »

BUMP!

So is this stuff dead?Sorry to hear it :(
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Penguinator
Posts: 625
Joined: Mon May 22, 2006 6:55 pm
Location: Hell

Re: Nash's Gore Mod

Post by Penguinator »

DoomerMr_T wrote:BUMP!

So is this stuff dead?Sorry to hear it :(
No updates =/= Dead project.
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Nash
 
 
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Re: Nash's Gore Mod

Post by Nash »

No, this is not dead - whenever I get that 10 minutes of computer time after work to play Doom (which is the best I'll ever get for now), I have this mod loaded and I STILL tweak it before going to bed.

It's still not ready for release. I am never satisfied with it and I learnt a lesson - if I'm going to release something, I'd better damn make sure it's 100% done the way I want it, instead of releasing an unfinished product and then find it in every other WAD without their authors ever giving me credit or even knowing where the original mod came from...
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FuzzballFox
Posts: 1905
Joined: Thu Jan 24, 2008 10:19 am
Location: Hampshire UK

Re: Nash's Gore Mod

Post by FuzzballFox »

Is this "abusive patch" avalible? Or maybe been combined with the main wad?
I would very much like for this to be made public, or if someone could change the main decorate for the gibs to stay, like many have said, I would love to see the mess regardless of FPS...:P
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hitmanx
Posts: 425
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Re: Nash's Gore Mod

Post by hitmanx »

HURRY UP!!! lol jokes
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Decessus
Posts: 2
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Re: Nash's Gore Mod

Post by Decessus »

I Wanna see the abusive patch! great wad though :D
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