Updates since last post:
- Crouching now slows you down, but also helps you manage recoil.
- TEAMINFO now internalized into the wad and the respective colours assumed by the ACS scripts.
- Lowered the maximum health you can have before using both the medikit and the stimpack (now 40/60, used to be 60/?80). Not sure if this is an improvement or not.
- Sped up the pump-action shotgun reload.
- Made the killer barrel mutation rate customizable in singleplayer only.
- Set up a hopefully not too counterintuitive system where you can toggle automatic reloading by mashing the reload key during a reloading sequence.
- Empty shotgun shell casings and spent batteries. (I'm actually being serious here. There's no reason not to do them at this point.)
- Retooling the status bar as necessary.
- New maps and graphics, because a plan is never complete without including a list of things that don't happen. (I can literally spend all day dicking around with code but make me take more than half an hour to design something spacially with a computer and my brain just crawls out of my ear...)
Courtesy download link