Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
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Before posting your Resource, please make sure you can answer YES to any of the following questions:
Is the resource ENTIRELY my own work?
If no to the previous one, do I have permission from the original author?
If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.
I created a goodle drive and I am slowly filling it with all stuff I made. I am leaving content of the original post as a list of stuff that needs to be uploaded for now. https://drive.google.com/drive/folders/ ... sp=sharing
I also have a Ultimate HeXen decoration pack available here - viewtopic.php?f=37&t=66784
It contains most of the decorations I made and even more that has never been posted in this thread.
All stuff posted in this thread by me is free to use for all modders, you don't have to ask. Credit is not necessary, just don't claim you made it.
Old broken stuff
Heretic stuff
Spoiler:
Corvus staff, expanded sprite sheet. Heretic palette. Added widescreen friendly variant.
Expanded Gold wand. Originaly for Corvus to HeXen mod.
Gold wand with hands. Without palette.
Modified Phoenix rod. Originaly for Corvus to HeXen mod.
There is also lot of stuff I made for HPack but I wont release it untill HPack is done.
HeXen stuff
Spoiler:
Staff with mage hands. Expanded sprite sheet needs to be done yet. Needs widescreen friendly variant.
Gauntlets of necromancer modified to resemble Fighter gauntlets. Some parts colored, little darker. Also replaces Fighters idle frame (orignal one is that right below fighter punch frames, you can compare what changed). Done as a part of Fighter plus mod, never implemented.
Fighters axe with better glow. Part of Fighter plus mod.
Fighters hammer with flames. Part of Fighter plus mod.
Blunderbuss for Fighter. Some more frames would be good. Part of Fighter plus mod.
Fighters trident inspired by Serpents: Ressurection. Maybe I will implement it into Fighter plus mod.
Fighter and cleric shields. Some details could be improved. No proper way to implement right now.
Alternative mace attack for Cleric. Not widescreen friendly.
Flail for Cleric. Modified Witchaven sprite.
Incredibly old Wraithverge variant. I tried to make it little more badass. DooM palette.
Chainmail Ettin. Hexen palette. Complete.
Big Mana pickups. HeXen palette.
HeXen II stuff
Spoiler:
I will eventually make some more wepons from HeXen II. I plan also do the Ice rod.
Crusader Sun Staff. Cleaned up model rip. First new weapon for Cleric plus mod. Some frames left to clean up. Projectile by Eriance.
Necromancer sicle. Cleaned up model rip.
Projectile meant for powered up version of Necromancer Sicle. Never tested ingame.
Necromancer Raven staff. Cleaned up model rip.
Raven Staff projectile. Needs rest of rotations.
Power Cube. Used DooM boss cube as a base.
Animals
Spoiler:
Rat from Necrodome. Direct rip. Raven quality.
Squirrel. Modified rat.
Sheep from HeXen II. Cleaned up rip. Morph HUD frames yet to be done.
Raven. Based on Melty Blood sprites.
Asorted stuff
Spoiler:
God hand from RoTT without the glow. Hands matches Corvus hands quite well.
Random fantasy food
Random potions, Heretic/HeXen styled
Blue thief. Inspired by Golden axe but sprite is made from scratch.
M&M wands. Expanded Antler wand will be present in HPack. Both without palette.
Upgrade for Firewand from armory. More Heretic/HeXen styled.
Touhou Effects. Simple Rip.
Two effects modified to use with DooM/Heretic/Hexen.
Myth II Bowman. Cleaned up rip, HeXen palette.
Dagger, Kunai and Beartrap, HeXen palette.
Last edited by neoworm on Mon Apr 19, 2021 4:36 am, edited 40 times in total.
I abbandoned Imp Brute long ago, but I still have sprites I made. Maybe in future. Right now I am trying to complete Corvus sprite and finish the Corvus mod for Hexen. Then I will made some new hands for Hexen Mage.
Those are awesome, though the weird perspective on the rotations suggests that they're based on the skull cube sprites. Having not played Hexen II in ages, though, I wouldn't know what they're for, but I'm sure I'll find some completely unfitting use for them eventually.
DBThanatos wrote:Hexen2's or you meant in general?
I meant that i am making PowerCube monster and artifact that summons it. But I want to remake few other Hexen II artifacts and monsters.
Here is the first version. It have Hexen palete so, play it with Hexen. It needs better pickup sprite and death animation. http://www.mediafire.com/?d5jmzylmwj2
Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
The only complaints is what you mentioned, pickup and death frames, besides that: Great job!
As a little note, I hate (in general) the flying monsters to be pushed back by any shot, and then be traveling backwards untill a wall or something stops it. Perhaps for this item, you should add mass.