Quake 2 Blaster for ZDoom

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Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: Quake 2 Blaster for ZDoom

Post by Remmirath »

Works for me, too!

Thanks a lot, Enjay!

About the flash, download the file again:
it is longer than yours...
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Cheeseball
Posts: 45
Joined: Mon Dec 17, 2007 6:58 pm
Location: Philippines

Re: Quake 2 Blaster for ZDoom

Post by Cheeseball »

I think I've grown accustomed to the rail effect of this blaster, LOL. Maybe you should keep it...

Improvements? Well, think about these:
1. Brightening/cleaning up the weapon frames so it matches the original Doom frames closely. (Or creating/ripping other sprites that might be more appropriate..)
2. Add a muzzle flash to the blaster.
3. Try to randomize the position of the shots so it's not so accurate each time you fire, then again, it is a rail...
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Enjay
 
 
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Location: Scotland

Re: Quake 2 Blaster for ZDoom

Post by Enjay »

I just went back and played a bit of Quake2 (see what you made me do? ;) ) and the original is actually a comparatively slow projectile. Much slower, for example, than the Hexen mage wand. I guess it just depends on what you want to do. The Quake2 one is fine, this one is fine - but they are different. :shrug:
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MG_Man
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Joined: Sat Jul 28, 2007 1:24 pm

Re: Quake 2 Blaster for ZDoom

Post by MG_Man »

The one on the front page is STILL the initial release version, thought you'd like to know.
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Remmirath
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Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: Quake 2 Blaster for ZDoom

Post by Remmirath »

MG_Man wrote:The one on the front page is STILL the initial release version, thought you'd like to know.
I've posted another on the same page, scroll down and you'll find it.
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Cheeseball
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Joined: Mon Dec 17, 2007 6:58 pm
Location: Philippines

Re: Quake 2 Blaster for ZDoom

Post by Cheeseball »

Still workin' on this Morphs? :)
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Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: Quake 2 Blaster for ZDoom

Post by Remmirath »

I'm still studying how to make a projectile on a trail, so that it's equal to q2 blaster, but I don't have really good sprites; if I could have some of them ... :(
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.+:icytux:+.
Posts: 2661
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Quake 2 Blaster for ZDoom

Post by .+:icytux:+. »

Hey!! that looks like Keksdoses Comettrail for UTNT.. hed know how to do that...

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