Works for me, too!
Thanks a lot, Enjay!
About the flash, download the file again:
it is longer than yours...
Quake 2 Blaster for ZDoom
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Quake 2 Blaster for ZDoom
I think I've grown accustomed to the rail effect of this blaster, LOL. Maybe you should keep it...
Improvements? Well, think about these:
1. Brightening/cleaning up the weapon frames so it matches the original Doom frames closely. (Or creating/ripping other sprites that might be more appropriate..)
2. Add a muzzle flash to the blaster.
3. Try to randomize the position of the shots so it's not so accurate each time you fire, then again, it is a rail...
Improvements? Well, think about these:
1. Brightening/cleaning up the weapon frames so it matches the original Doom frames closely. (Or creating/ripping other sprites that might be more appropriate..)
2. Add a muzzle flash to the blaster.
3. Try to randomize the position of the shots so it's not so accurate each time you fire, then again, it is a rail...
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Re: Quake 2 Blaster for ZDoom
I just went back and played a bit of Quake2 (see what you made me do? ) and the original is actually a comparatively slow projectile. Much slower, for example, than the Hexen mage wand. I guess it just depends on what you want to do. The Quake2 one is fine, this one is fine - but they are different.
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Re: Quake 2 Blaster for ZDoom
The one on the front page is STILL the initial release version, thought you'd like to know.
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Re: Quake 2 Blaster for ZDoom
I've posted another on the same page, scroll down and you'll find it.MG_Man wrote:The one on the front page is STILL the initial release version, thought you'd like to know.
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Re: Quake 2 Blaster for ZDoom
Still workin' on this Morphs?
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Re: Quake 2 Blaster for ZDoom
I'm still studying how to make a projectile on a trail, so that it's equal to q2 blaster, but I don't have really good sprites; if I could have some of them ...
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Re: Quake 2 Blaster for ZDoom
Hey!! that looks like Keksdoses Comettrail for UTNT.. hed know how to do that...Ghastly_dragon wrote:http://img134.imageshack.us/my.php?imag ... oltkd7.jpg