Hacx's Tazer for ZDoom
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2561
- Joined: Sun Dec 23, 2007 3:53 am
- Graphics Processor: nVidia with Vulkan support
- Location: My house
Hacx's Tazer for ZDoom
Hey Guys!
I noticed that no one has ever made a PWAD with a Tazer inside, so here I come with mine...
What I've done is a simple DECORATE script, with sprites taken from Hacx. If you want to use it, open ZDoom console and type: give tazer
Tell me what do you think about...
Hope you like it!
P.S.
Sorry for eventual english mistakes
I noticed that no one has ever made a PWAD with a Tazer inside, so here I come with mine...
What I've done is a simple DECORATE script, with sprites taken from Hacx. If you want to use it, open ZDoom console and type: give tazer
Tell me what do you think about...
Hope you like it!
P.S.
Sorry for eventual english mistakes
You do not have the required permissions to view the files attached to this post.
-
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: Hacx's Tazer for ZDoom
Well, it's alright, I was expecting to be weilding a weapon that can stun opponents, but it's basically a shotgun underneath.
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: Hacx's Tazer for ZDoom
Ditto. The name tazer for your weapon doesn't fit the definition.CaptainToenail wrote:Well, it's alright, I was expecting to be weilding a weapon that can stun opponents, but it's basically a shotgun underneath.
Dictionary.com wrote:taser
a small gunlike device that fires electric darts to incapacitate a person temporarily.
-
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Re: Hacx's Tazer for ZDoom
And if I were any more of a jerk I'd ask for a RCMP skin and an airport level as a followup.- AAAAHH! DON'T TAZE ME MAN!
- Okay, fine, I won't. This is actually a shotgun.
- OH SHIT FUCK OW
- OMG POLICE BRUTALITY
-
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: Hacx's Tazer for ZDoom
Oh, gods, I remember that event.
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Hacx's Tazer for ZDoom
Well, in that case, it must be an exact copy of the Hacx Tazer.Unknown_Assassin wrote:Ditto. The name tazer for your weapon doesn't fit the definition.CaptainToenail wrote:Well, it's alright, I was expecting to be weilding a weapon that can stun opponents, but it's basically a shotgun underneath.
I personally can't believe that sold that for money. It was spectacularly unproffesional- the different enemies all looked like they were from different games, lol.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
Re: Hacx's Tazer for ZDoom
I must be weirdo, 'cause I really liked HacX. Yeah, the last few levels were obviously rushed and there should've been ten more, but I thought its strangeness carries quite a bit of charm. Hey, there's nothing like a few trippy cyberspace trips to really trip one up.
Hehe, I've been tempted in the past to try and do a project to "finish" HacX, but I'm not sure if anyone else would go for it. There's nothing like adding another iWad to Doom's roster.
Hehe, I've been tempted in the past to try and do a project to "finish" HacX, but I'm not sure if anyone else would go for it. There's nothing like adding another iWad to Doom's roster.
-
- Posts: 399
- Joined: Sun Jan 11, 2004 1:46 pm
- Location: Superior, WI
Re: Hacx's Tazer for ZDoom
I really liked Hacx, as well. @Xaser, I'll be willing to help you on that Hacx-IWAD project.
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Hacx's Tazer for ZDoom
MAybe with some less Acid-induced, unmatched texturing on the Cyber levels, and with much more story sections to make sense of why you were in China and Alcatraz and stuff, it could be pretty cool. And make the Tazer something that isn't a shotgun, because that was lame. And maybe it's just me, but I found the enemies to be WAY too wimpy. 3 shots with the super shotgun equivalent could kill anything.
But don't get me wrong, I'd totally support this project.
But don't get me wrong, I'd totally support this project.
-
- Posts: 2599
- Joined: Tue Nov 29, 2005 4:37 am
Re: Hacx's Tazer for ZDoom
I've always wanted to enhance and sort of "finish" Hacx, especially now with ports like EDGE and ZDoom. A few years ago I actually ported Hacx to EDGE, without looking at the dehacked lumped, and it turned out very well. I even made the Uzi reload after 40 rounds rather than do it every time you stop firing. Then the EDGE team added dehacked support, which made all that work useless. :/
This is definitely something that needs to be done! :D There's so many things that the community could fix, such as giving the sprites unique names rather than being forced to use dehacked. The cyber levels need to be go. Maybe we could replace them with something more Tron inspired and have the player use cyberspace exclusive weapons? It never made sense that you could use normal weapons inside of a computer.
This is definitely something that needs to be done! :D There's so many things that the community could fix, such as giving the sprites unique names rather than being forced to use dehacked. The cyber levels need to be go. Maybe we could replace them with something more Tron inspired and have the player use cyberspace exclusive weapons? It never made sense that you could use normal weapons inside of a computer.
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Hacx's Tazer for ZDoom
Well, considering the lack of explanation, it never made much sense that pressing a button would PUT you inside of a computer.Snarboo wrote:It never made sense that you could use normal weapons inside of a computer.
But yes, the Cyber levels need to go. The idea was good, but the mind-vomit of random repeating textures which did things you couldn't possibly predict upon sight, and the wretched use of invisible stairs and other nonsense was not. They were rather the eyesore.
-
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: Hacx's Tazer for ZDoom
I liked HACX since it's one of the few Doom TCs with all original assets created for it. A rarity nowadays when copypasta is law.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: Hacx's Tazer for ZDoom
How many of us these days would actualy make any money for putting in the time for making a full-scale mod from scratch?leileilol wrote:I liked HACX since it's one of the few Doom TCs with all original assets created for it. A rarity nowadays when copypasta is law.