[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
Re: [Project] "Knee-Deep in ZDoom"
in my case ive altered the KDiZD pk3 by adding my own soundtrack,
Z1M1 is the E1M1 music from classic doom 3
Z1M2 is an ancient sign of coming storm by Amon Amarth
Z1M3 is Festering in the Crypt by Cannibal Corpse
Z1M4 is Kill Ratio from the Quake 2 Soundtrack
Z1M5 is the Metroid Metal Ridley music from the Metroid Metal Website, that reminds me i need to check if they have added another song
Z1M6 is Complex 13 from again the Quake 2 Soundtrack
Z1M7 is Eradication Instincts Defined by Dimmu Borgir - favorite band of all time after Ozzy and Black Sabbath
Z1M8 is track 10 from yet again the Quake 2 soundtrack, basically it fits the level very well in my opinion
Z1M8B is Esper Battle from the Final Fantasy XII soundtrack
Z1M8C is Track 9 from guess what? QUAKE FARKIN 2!!!, ive said it before and ill say it again, Quake 2's soundtrack works well with KDiZD
Z1M9 is E1M9 from classic doom 3
Z1M10 is The Principle of Flesh Made Evil by Cradle of Filth
it kicks ass for a soundtrack as far as im concerned, anyone else do something like this?
Z1M1 is the E1M1 music from classic doom 3
Z1M2 is an ancient sign of coming storm by Amon Amarth
Z1M3 is Festering in the Crypt by Cannibal Corpse
Z1M4 is Kill Ratio from the Quake 2 Soundtrack
Z1M5 is the Metroid Metal Ridley music from the Metroid Metal Website, that reminds me i need to check if they have added another song
Z1M6 is Complex 13 from again the Quake 2 Soundtrack
Z1M7 is Eradication Instincts Defined by Dimmu Borgir - favorite band of all time after Ozzy and Black Sabbath
Z1M8 is track 10 from yet again the Quake 2 soundtrack, basically it fits the level very well in my opinion
Z1M8B is Esper Battle from the Final Fantasy XII soundtrack
Z1M8C is Track 9 from guess what? QUAKE FARKIN 2!!!, ive said it before and ill say it again, Quake 2's soundtrack works well with KDiZD
Z1M9 is E1M9 from classic doom 3
Z1M10 is The Principle of Flesh Made Evil by Cradle of Filth
it kicks ass for a soundtrack as far as im concerned, anyone else do something like this?
-
- Posts: 106
- Joined: Tue Dec 19, 2006 7:24 pm
Re: [Project] "Knee-Deep in ZDoom"
Man this is cool so far. Toxin refinery is an incredibly complicated level. Wow...
Where exactly is that area with the red key? I finally figured it out and found the orange key and got some shield open...
Also where is that maintenance hatch that you open in that one area where you get the yellow key.
Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...
Where exactly is that area with the red key? I finally figured it out and found the orange key and got some shield open...
Also where is that maintenance hatch that you open in that one area where you get the yellow key.
Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...
-
- Lead GZDoom+Raze Developer
- Posts: 49180
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [Project] "Knee-Deep in ZDoom"
Potnop wrote: Heh I'm gonna have to replay this on UV and try to find all the important secret areas, like the green key on level 2. I never did find that... Or how to get to that soul sphere. Apparently you now take a teleport instead of the hidden switch in that one area...
The green key is in a secret that is also in the original E2. You need it to get to the outside area you mentioned.
-
- Posts: 106
- Joined: Tue Dec 19, 2006 7:24 pm
Re: [Project] "Knee-Deep in ZDoom"
Heh yeah. I knew the green door led that way.
Episode 1 always had the most interesting secrets. Especially toxin refinery and computer station.
Episode 1 always had the most interesting secrets. Especially toxin refinery and computer station.
-
- Posts: 537
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: [Project?] "Knee-Deep in ZDoom"
Why is the subject [Project] instead of [Released]?
-
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: [Project] "Knee-Deep in ZDoom"
Why are you bumping a topic from two weeks ago?
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
Re: [Project?] "Knee-Deep in ZDoom"
The projects section didn't exist when the thread was created.Cyberdemon2006 wrote:Why is the subject [Project] instead of [Released]?
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [Project] "Knee-Deep in ZDoom"
omg was it so old??? how many years did this take to get finished?
-
- Global Moderator
- Posts: 2728
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: [Project] "Knee-Deep in ZDoom"
2004. Read first page.
-
- Posts: 399
- Joined: Sun Jan 11, 2004 1:46 pm
- Location: Superior, WI
Re: [Project] "Knee-Deep in ZDoom"
Ho, KDiZD got a Cacoward!
-
-
- Posts: 4725
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: [Project] "Knee-Deep in ZDoom"
Two actually, including the Mordeth award.
-
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
Re: [Project] "Knee-Deep in ZDoom"
...And Torm didn't get Mapper of the Year.
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: [Project] "Knee-Deep in ZDoom"
It's a form of bias. What do you expect?Penguinator wrote:...And Torm didn't get Mapper of the Year.
-
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: [Project] "Knee-Deep in ZDoom"
Apparently you didn't read the part where it said he almost picked Tormentor. :/
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: [Project] "Knee-Deep in ZDoom"
Yes I did.