action doom 2

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
corysykes
Posts: 329
Joined: Mon May 07, 2007 6:03 pm
Location: Location i have no Location

action doom 2

Post by corysykes »

now way back ages ago i had an idea of making action doom 2 i got permission and everything ready but no one would help me and they just ranted and it relly pissed me off but then i said fuck it so i started making it all on my own i made custion weapons and every thing sept not graphics and im going to post a few screenies of it here and tell me if you like it and please DONT rant this time i mean it :evil:

Image
Image
Image
User avatar
lizardcommando
Posts: 1487
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: action doom 2

Post by lizardcommando »

It looks pretty bland to me. There's hardly any light variation at all and I'm not digging the skybox in that last picture. The red sky looks too tacky. It could benefit from some new textures, I guess.
User avatar
Cutmanmike
Posts: 11266
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: action doom 2

Post by Cutmanmike »

Looks alright, that skybox could use some detail though.
User avatar
Snarboo
Posts: 2598
Joined: Tue Nov 29, 2005 4:37 am

Re: action doom 2

Post by Snarboo »

A good start. The skybox isn't very good, as other's have said. Try looking for a more natural texture, and add more details to the buildings.
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: action doom 2

Post by .+:icytux:+. »

nice :)

but the skybox SUX... *bigtime*

and the light is so bright that it slices my eyes :S
User avatar
Tormentor667
Posts: 13462
Joined: Wed Jul 16, 2003 3:52 am

Re: action doom 2

Post by Tormentor667 »

Scuba Steve would turn over in his grave if he was already dead... :? :blergh:

I really suggest choosing another title for your project as long as you are not able to match up with the quality of Action Doom 1!
User avatar
Snarboo
Posts: 2598
Joined: Tue Nov 29, 2005 4:37 am

Re: action doom 2

Post by Snarboo »

Frankly, I agree, but it's up the author to make his own decisions and learn how critical the Doom community is.
User avatar
Enjay
 
 
Posts: 26417
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: action doom 2

Post by Enjay »

It looks reasonable, quite good in fact. I think the very bright colours could be due to the images being brightened up?

However, it doesn't look like Action Doom. IMO, a sequel to AD should bear some family resemblance to the original, and this simply doesn't. :?


[edit] Oh, and get a better texture for the top of those green crates. ;) [/edit]
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia

Re: action doom 2

Post by David Ferstat »

corysykes wrote:now way back ages ago i had an idea of making action doom 2 i got permission and everything ready but no one would help me and they just ranted and it relly pissed me off but then i said fark it so i started making it all on my own i made custion weapons and every thing sept not graphics and im going to post a few screenies of it here and tell me if you like it and please DONT rant this time i mean it :evil: ...
1) Spelling, grammar and punctuation are your friends; they make it much easier for us to understand you. The easier it is for us to understand you, the more likely it is that you'll get contructive comments from us. As has been pointed out to you before, on-line dictionaries exist, so there's no excuse for poor spelling. Grammar and punctuation will break your message down into the separate concepts that the rest of the English-speaking world call "sentences". This simple step will garner you much-needed respect on this forum. There is no excuse for making your posts as hard to read as they are. As long as they're this bad, you'll get little or no respect here.

2) Why do you call this "Action Doom 2". If you use this name, people will, quite rightly, expect something like the original, but better. If you can't deliver, all you'll get will be ridicule. Riding on the reputation of another well-known release is risky; the name will give you attention, but the expectations are so much higher.

3) I question your use of the word "ranted". To quote the Spaniard, "I don't think this word means what you think it means." Frankly, if anyone is ranting it's you.

4) I'm sorry, but I have to agree with those who've already posted. The uniform lighting is, well, a bit boring. In the first shot you do have some interesting architecture, but the green tech texture showing through the walls looks as though it doesn't belong there. In the third shot the marble top of the green crates looks bizarre, as Enjay has pointed out, and the bright red skybox looks plain wrong.

5) Lastly, please don't tell us how to respond to your request for comments. You've come back to us, as we asked you previously, with screen-shots. We've commented on them. If you don't like criticism, either deal with it, or go somewhere else. Don't get all pissy with us.
User avatar
hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Re: action doom 2

Post by hnsolo77 »

eh, it looks bland and nothing like Action Doom, i would recommend using the action doom resources to make it look more like Action Doom
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends

Re: action doom 2

Post by XutaWoo »

Any shots of gun-fighting? If it uses any hitscans, (except melees and BFG tracers, but the BFG could be completely redone) it's not in the spirit of Action Doom. Also, it need some different textures to look more like Action Doom, though what's done right now is fine. Why don't you ask Scuba Steve to (unless he said you can in the text file) use textures he used in Action Doom? Also, did you ask him permission at all?

Oddly, when I saw this topic, I thought of a jokewad poking fun of Action Doom called notactiondoom.wad. Completely unrelated to what you're doing here.
User avatar
Nash
 
 
Posts: 17296
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: action doom 2

Post by Nash »

Please don't ruin the Action Doom name.
User avatar
InsanityBringer
Posts: 3357
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: action doom 2

Post by InsanityBringer »

XutaWoo wrote:...Why don't you ask Scuba Steve to (unless he said you can in the text file) use textures he used in Action Doom? Also, did you ask him permission at all?...
In the old thread, Scuba Steve said himself that someone could do something like this as long as he got credit.
User avatar
hnsolo77
Posts: 1446
Joined: Sat Sep 16, 2006 8:06 pm
Location: the mythical land of Toronto Canada. (not really)

Re: action doom 2

Post by hnsolo77 »

InsanityBringer wrote:
XutaWoo wrote:...Why don't you ask Scuba Steve to (unless he said you can in the text file) use textures he used in Action Doom? Also, did you ask him permission at all?...
In the old thread, Scuba Steve said himself that someone could do something like this as long as he got credit.
well hell ive always wondered how awesome an action doom sequel would be if it had something to do with mars and phobos, i might do this as a side project
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: action doom 2

Post by TheDarkArchon »

Nash wrote:Please don't ruin the Action Doom name.

Return to “TCs, Full Games, and Other Projects”