Psxdoom
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I know that colormap doesn't look to good in software particulary the blue ones it makes blue stain on some wall instead ofg coloring the whole thing
but the thing looks good in gl of gzdoom /skulltag but it is not my priority
because I dont know about the exact rvb value of each sector
and if kaiser has planed something about it.
I do the titlemap and credits and for the music it will be low quality
32kbps mp3 a high quality pack will be about 140 and 150megs(so
optional)
and I need to figure how I split a avi file into several pic and with the sound
in wavve or mp3. good tc if it is possible to rip gfx like titlebar.
anywayI wont upload somthing about 50megs if unfinished.
but the thing looks good in gl of gzdoom /skulltag but it is not my priority
because I dont know about the exact rvb value of each sector
and if kaiser has planed something about it.
I do the titlemap and credits and for the music it will be low quality
32kbps mp3 a high quality pack will be about 140 and 150megs(so
optional)
and I need to figure how I split a avi file into several pic and with the sound
in wavve or mp3. good tc if it is possible to rip gfx like titlebar.
anywayI wont upload somthing about 50megs if unfinished.
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- Joined: Fri Nov 04, 2005 9:30 am
Yeah, the shotgun was improved and redrawn in PSX Final, not because they were trying to improve on the PC sprites, but because the shine on the barrels in PSX Doom looked really bad where they had converted it to the reduced palette. So they did a new version with the colours they had.Cutmanmike wrote:Like I said Doom psx's graphics seem to be different from final doom. I'll have to find final doom before I do anything with them.
Jesus.Seems you were just halfway there...
PSX Doom looked really ugly in a lot of places, mainly because of the reduced amount of textures, but with Final Doom they made a much bigger effort to optimize it and make it look good, arguably better than any of the PC games. (Shame then that it only had 30 levels, despite what it said on the box, and only one cyberdemon in the entire game). They also replaced that terrible MS-Paint-style starry sky from PC TNT with a really atmospheric one (with a blue haze near the horizon). If you could rip that as well I'd be well pleased.
There was a cheat that made the walls transparent which may help with ripping that and the animated flame sky (although of course it may not). Otherwise the levels where I can remember you could get a good view of the flames were Mt Erebus and possibly Hell Gate (and Heck in Final Doom).
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The emulator i'm using actually doesn't draw any walls at all for some reason, and I was using hell gate to try and get it . I tried again but the huge amount of screenshots in memory reduced my pc speed to a crawl.There was a cheat that made the walls transparent which may help with ripping that and the animated flame sky (although of course it may not). Otherwise the levels where I can remember you could get a good view of the flames were Mt Erebus and possibly Hell Gate (and Heck in Final Doom).
I guess I should find final doom then.
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http://tinyurl.com/2p9dzeCutmanmike wrote:I guess I should find final doom then.
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I am doing the titlemap I have talked about with few issue first I have a problem with several down/up scrolling hudmessage gfx
they scroll in software but not in gl and they are scaled differently between
zdoom gzdoom skulltag I tried sethudsize but no effect I think a scrolling
texture can do it though.
and I found a function called Playmovie : http://208.78.96.242/wiki/PlayMovie but it dont work I dont even what format of video is suppoted. and if the library can be found.
PSX doom also have a cast of character but it dont work with these map
I read someone is doing map to emulate this though.
powerup type like "XRAY" or something so I can make x-ray goggle
they scroll in software but not in gl and they are scaled differently between
zdoom gzdoom skulltag I tried sethudsize but no effect I think a scrolling
texture can do it though.
and I found a function called Playmovie : http://208.78.96.242/wiki/PlayMovie but it dont work I dont even what format of video is suppoted. and if the library can be found.
PSX doom also have a cast of character but it dont work with these map
I read someone is doing map to emulate this though.
I wish something like this on zdoom for long for example a new decorateThere was a cheat that made the walls transparent
powerup type like "XRAY" or something so I can make x-ray goggle
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It's probably going to be deprecated very soon anyway.DoomKn1ght wrote:and I found a function called Playmovie : http://208.78.96.242/wiki/PlayMovie but it dont work I dont even what format of video is suppoted. and if the library can be found.
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Pretty much as the Wiki says, if your computer can play the video in WMP, then Zdoom is meant to be able to play it.DoomKn1ght wrote:and I found a function called Playmovie : http://208.78.96.242/wiki/PlayMovie but it dont work I dont even what format of video is suppoted. and if the library can be found.
However, the feature has not been used by any released projects that I am aware of, doesn't work in GZdoom and, I have seen people saying, doesn't work in the current Zdoom either. In fact, it tended to be a bit unstable in my experience even when it was "working". There are no plans that I am aware of to try and fix or improve it. If anything, Gez is correct and it will be, or it already is, deprecated.
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It "works" as an ACS command or a console command. Try typing
playmovie moviename.avi
at the console. Where moviename.avi is the name (complete with path information if it isn't in the zdoom directory) of the movie file you want to play. Movies must not be inside WADs, but stand alone files. Good luck.
playmovie moviename.avi
at the console. Where moviename.avi is the name (complete with path information if it isn't in the zdoom directory) of the movie file you want to play. Movies must not be inside WADs, but stand alone files. Good luck.
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Don't use this feature. It has never really worked right and the developers have made known that they have no plans of supporting this feature. There's even been talk of simply removing it from future ZDoom versions.DoomKn1ght wrote:works in widows media player .
zdoom 2.17 has encountered an error and must close
I've added a deprecation warning to [wiki=PlayMovie]the wiki page[/wiki].
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