Coop Marines v1.66 - 11/11/09

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unknownna
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Joined: Sat Oct 06, 2007 4:45 pm

Coop Marines v1.66 - 11/11/09

Post by unknownna »

Download link:
coopm1.66.zip
Instructions are found in 'ReadMe.txt'.
Spoiler: Videos of this mod in action:
You do not have the required permissions to view the files attached to this post.
Last edited by unknownna on Wed Nov 11, 2009 4:43 am, edited 165 times in total.
Kyran
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Location: Oceania

Post by Kyran »

Finally! Friendly looking marine support on single player maps. :D
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Unknown_Assassin
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Location: Where dead carcasses lie

Post by Unknown_Assassin »

Kyran wrote:Finally! Friendly looking marine support on single player maps. :D
Umm...there were already marines.wad that had friendly marines. The marinepack.wad also had marines, but you need to put the +FRIENDLY flag on to make it friendly.
CaptainToenail
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Post by CaptainToenail »

Why not just use the command

'summonfriend marinessg' etc. for friendly marines? You don't need any custom wads.
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leileilol
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Post by leileilol »

CaptainToenail wrote: 'summonfriend marinessg' etc. for friendly marines? You don't need any custom wads.
but then he won't get the credits
unknownna
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Joined: Sat Oct 06, 2007 4:45 pm

Post by unknownna »

hehe. I already knew of the gray marines from before. You might want to try it out before posting though... :wink:
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HotWax
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Post by HotWax »

You can just use color translation to get the same effect.

Useless....
unknownna
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Post by unknownna »

Edit: Is there any way to have a frame after A_CposRefire?

PLAY E 0 A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 bright A_FaceTarget
PLAY F 4 bright A_CustomBulletAttack (5.6, 0, 1, 5, "BulletPuff")
PLAY F 0 A_CPosRefire
goto Missile+1
-----> (Here I want something like PLAY E 5 A_FaceTarget)
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Unknown_Assassin
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Post by Unknown_Assassin »

Yes, A_Jump
unknownna
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Post by unknownna »

Thanks! Now I've updated it again. This time they are more realistic. They run while shooting.
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XutaWoo
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Location: beautiful hills of those who are friends

Post by XutaWoo »

A suggestion: they should be able to drop-off from any height and go through monster-blocking lines to mimic players even more.
unknownna
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Post by unknownna »

They already walk through monster blocking lines. I won't let them dropoff from any height because they then often get stuck in pits.
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Enjay
 
 
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Post by Enjay »

unknownna wrote:I won't let them dropoff from any height because they then often get stuck in pits.
Unfortunately leaving them means they get stuck in places - like right at the MAP01 starting point where they refuse to jump down to the room in front of the starting platform.
unknownna
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Joined: Sat Oct 06, 2007 4:45 pm

Post by unknownna »

I know that. Spawn them when you're down.
unknownna
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Joined: Sat Oct 06, 2007 4:45 pm

Post by unknownna »

New update. The monsters will wake up when the marines shoot, not only when they get hit. The marines can drop down heights (just like you) as well. So go download!

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