ZWolf - [Topic abandoned, see new Z-Wolf thread!]

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Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

Oh okay, I get it now. I guess I got hit in the head too much today or something.
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nick112147
Posts: 41
Joined: Thu Oct 04, 2007 2:03 pm
Location: The cellar

Post by nick112147 »

LMAO i just found a solution, I don't know why I didnt see it before. I will just use photoshop to add the mirrored door image to the original. Although, I would like to know why zdoom won't load when I add a new texture.
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Post by lizardcommando »

So you got a problem with that Diehard Wolfer's place too, huh? Same here. That's why my Wolf3D mod is on a permenant hiatus. I don't get their paranoia dealing with third-party email accounts, namely gmail accounts, of all things.

Anyways, good luck with your project. I'd like to see what you have in store.
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nick112147
Posts: 41
Joined: Thu Oct 04, 2007 2:03 pm
Location: The cellar

Post by nick112147 »

Yep, that is the exact place. They fear those who mod Doom.
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Post by lizardcommando »

Nah, they just fear third party emails for some lame reason.
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Hellser
Global Moderator
Posts: 2776
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Post by Hellser »

I don't want to get anybody mad but this -can- be done by ACS / Decorate... its very simple..

Decorate for the weapons
ACS for the monster patroling.. (http://www.zdoom.org/zdkb/zdoom7.html)

Also ACS to set up the view height, grab the textures / sprites from Wolf3D and pop them in, and start coding.. that way, it'll save us 73 MB of copying / pasting the IWADS. (Seriously, I have so many DooM ports and DooM stuff, that my C:\Doom Folder has increased to 2GB). I like your idea, yeah.. but have you considered the 'go around making a source port' first?
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