Exploding Imp update
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Exploding Imp update
http://www.youtube.com/watch?v=8xFSO54IO94
Still not sure how much hp he needs. And he will have new sound. His death sound will be a mix of screaming and exploding. Gimmie ur thoughts.
Still not sure how much hp he needs. And he will have new sound. His death sound will be a mix of screaming and exploding. Gimmie ur thoughts.
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Heh, nice! Sitters did something quite similar to this for his "Genetic Disaster" level for Risen 3D - but that was a model rather than a sprite.
http://www.youtube.com/watch?v=JQRDZvFdxTQ
And yes, I was in god mode.
http://www.youtube.com/watch?v=JQRDZvFdxTQ
And yes, I was in god mode.

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That was pretty cool. These guys i'm gonna have in statue form and they'll like randomly come alive. Kinda like that one hexen level with those floating guys that are dormant and then they all of the sudden come alive. I'm trying to stick with the style that the creators of the game made it so I'm not going to use any 3-D models.
I have some other ideas on new monsters like a big dude carrying two chainguns and skeleton dudes with shotguns that move really fast.
I have some other ideas on new monsters like a big dude carrying two chainguns and skeleton dudes with shotguns that move really fast.
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With my experiences...yes, but generally, it should die by one shot from the shotgun. I guess it depends on the distance between you and the monster. Sometimes. when I fire close (I mean really close), it doesn't kill the Chaingunguy. I'm assuming that the bullets overlap each other, which subtracts damage that the monster will recieve from the bullets.Vaecrius wrote:The chaingunguy usually dies from one shot? o_O (though one-hit kills seem to be more common with the latest versions... but then this could be my new 800x600 resolution)
Or...
I could be wrong, and I suck at aiming properly.

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I vote for this one.Unknown_Assassin wrote:I could be wrong, and I suck at aiming properly.
The Heavy Weapon Dude usually takes two shotgun hits, or one supershotgun hit. However, sometimes he can be downed in just one shotgun hit, if he's close enough to get all seven pellets and you "roll high" on the damage.
It's the reverse of the imp, who is usually killed by just one shotgun blast, but sometimes survives and need another.
Demons and spectres usually need three shotgun shots to die, but sometimes two are enough. A single shot with the SSG is always enough, at least at close range.
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I know you weren't trying to imply that, I just wanted to explain my goal more hehe. That exploding 3-d imp reminds me of getting blown up in Quake 3. I loved the gibs in Q3Enjay wrote:I wasn't trying to imply that you needed to, in case you thought I was. I think your sprite looks cool.Melvinflynt wrote:I'm trying to stick with the style that the creators of the game made it so I'm not going to use any 3-D models.
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