My guess is that this problem is almost certainly related to the *highly* irregular way Raven made the Firemace as we see here:
http://forum.zdoom.org/potato.php?t=14425
Anyways, while I haven't tested this with Heretic.exe - I can't imagine that this is the intended behavior of the Firemace in multiplayer, and if it is - there should be some kind of new dmflag to force it to work with respawn and weaponstay in multiplayer. IMHO
See E1M2 from this wad for a good example:
http://doomedearth.ath.cx/wads/parthoris1c_.zip
If somebody who's played Heretic.exe deathmatch in recent times could tell me if this is the way it acts there too I'd greatly appreciate it. If it acts properly then this is a bug, if not then this is a feature request.
