NOT true. Anything that compresses has a much higher chance of failure.
You don't get it, do you?
1. The point in time where files usually break is when they are modified. The main Zip tools out there are well tested and inspected - they are extremely unlikely to fail no matter what the situation. Unlike many WAD editors.
2. As I said before, you *can* disable compression for Zips if you really think you're going to lose data. There's something called "backup", too.
4. Zip files have never broken for me, WAD files have. This is a fact so how can it not be true?
And you just showed there is no need for a zip since you are already working with a directory structure.
The need of the Zip is obvious:
1. I can't distribute a directory structure.
2. I can't distribute a directory in a WAD once I'm done, since the WAD doesn't have a directory structure at all.
You want to create something really different and then you argue about editors
The entire point is that editors for Zips ALREADY EXIST. *cough* *cough*
Right, no tutorials.
Fine, then the newbies can stick to the old method. No damage done - and I can do things the way I prefer.
Again not true. You are merely making up your own definition of elegant. It's not elegant at all. It's a force-fit for something is was not designed to do. That's what this whole argument is so far.
Zips are designed to be container files. There's no force-fitting.
And again, if you don't find a Zip feature useful, then you don't have to use it. I don't find the multiplayer feature in ZDoom particularly useful myself, but I'm not arguing that it shouldn't exist for others to make use of. The hypothetical introduction of Zip support would NOT modify anything already in there.