[Project] Snarboo's Mod Journal
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[Project] Snarboo's Mod Journal
This thread is now a general mod journal for my projects. Check back for more updates!
Hex-En:
Cancelled. I simply lost interest in this, and it was distracting me from more important projects.
LME:
Still in Second Internal Beta. Currently on hold.
Hex-En:
Cancelled. I simply lost interest in this, and it was distracting me from more important projects.
LME:
Still in Second Internal Beta. Currently on hold.
Last edited by Snarboo on Sat Nov 03, 2007 12:13 am, edited 4 times in total.
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Thanks, but I'm already using your resources. :D It's been useful so far, as the amount of stuff I have to rip is low. However, I also ripped out some monsters from both Witchaven 1 & 2. I want to use as few of them as possible as they're kind of crappy. Most of the creatures should come from Heretic or Hexen.
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Here's something that might be useful to monster makers. These are the best, raw monster graphics taken from Witchaven 1 & 2:
witch_mon.zip - 3.13MB
Be Warned! There are 27 megs of uncompressed graphics in that zip. Most of those monsters aren't very good, but believe me when I say they were the best. These monsters will need a lot of clean up and work, but you might be rewarded by doing so. Use them however you want, just give credit to Capstone.
There were a few other monsters in the data files, such as a crappy crab monster, a sorceress with huge breasts, an egyptian sorceress, a crappy imp like creature, goblins, a devil and some persian looking guys. If you're interested in any of those, I can post them.
witch_mon.zip - 3.13MB
Be Warned! There are 27 megs of uncompressed graphics in that zip. Most of those monsters aren't very good, but believe me when I say they were the best. These monsters will need a lot of clean up and work, but you might be rewarded by doing so. Use them however you want, just give credit to Capstone.
There were a few other monsters in the data files, such as a crappy crab monster, a sorceress with huge breasts, an egyptian sorceress, a crappy imp like creature, goblins, a devil and some persian looking guys. If you're interested in any of those, I can post them.
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Witchaven had very animated weapons, so it should look great in action. The wad file is already 3 megs, and that's from weapon graphics alone. Most of the weapons have almost as many frames as some of the Doom monsters!
The only problem I'm having is how to handle all those melee weapons. I'm probably going to make certain monsters more resistant or susceptible to damage types, such as blunt, slashing or stabbing/piercing. Should be interesting.
The only problem I'm having is how to handle all those melee weapons. I'm probably going to make certain monsters more resistant or susceptible to damage types, such as blunt, slashing or stabbing/piercing. Should be interesting.
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Hiya.
do let me know if you need any medieval monsters, since I got hordes of my own.
to quote myself (again)
(this is the third time i've posted that now. )
hope your mod works out.
do let me know if you need any medieval monsters, since I got hordes of my own.
to quote myself (again)
i stress again that these are just from 7.I, in another thread wrote:Here's a HELLUVA lot more previews. (note, these monsters are NOT DONE. these are just previews so you know what's COMING UP.) (Note 2: these are all ONLY from Might and Magic 7. 8 and 6 not included in this preview.)
Spoiler:I deserve a farking cookie for all that work.
(this is the third time i've posted that now. )
hope your mod works out.
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