\skins directory and .pk3's

Moderator: GZDoom Developers

User avatar
Nash
 
 
Posts: 17500
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Guess what guys, this has been closed, that's all folks! Don't leave anything behind on your way out.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

That's precisely why I said lead programmer.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Now I am really wondering: What do you all need to autoload? My autoload section contains 3 files:

- a splash PK3
- a PK3 with high quality music replacements
- a sky replacement with tall default skies (this is in the Doom section so it doesn't load for the other games)

I can imagine 3 or 4 more files being loaded but everything beyond that just sounds wrong...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

NiGHTMARE wrote:
Graf Zahl wrote:Again, not my problem.
No offence, but who said any of this was your problem? Last I checked, Randy was still the lead programmer for ZDoom. If you absolutely hate the idea of a feature that would be eay to implement and lots of other people want, maybe you should leave the decision to him?

What makes you think Randy hasn't responded to previous similar requests?
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

I find it amusing that you refuse to fix something relatively trivial that would take, 5 to 10 minutes at most to fix.
Graf Zahl wrote:Now I am really wondering: What do you all need to autoload?
I have:
  1. Around 16 custom multiplayer skins (categorized by type)
  2. 2 Sound Replacements (For Doom and Strife, respectively)
  3. 4 Music Replacements (for all games, but not all the music, just the frequently heard ones, some of them can get annoying to listen to, like story text and title music, and the first level music when testing weapons and things like that)
  4. High-resolution skies
  5. High-resolution textures
  6. A few custom crosshairs
  7. A SmallFont addition for the Doom games which includes lower-case letters; I hacked this up for DeathTrap originally but found it useful as a general replacement. I was also thinking of reversing the idea and making some with capital letters for Heretic and Hexen.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Sigh.
SnowKate709 wrote:I find it amusing that you refuse to fix something relatively trivial that would take, 5 to 10 minutes at most to fix.
There is nothing to fix, because the skins directory is working as intended. Learn to use the autoload section of you .ini. It's there for a reason, and that reason isn't to be ignored in favor of dumping everything in your skins directory.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

How about an alternate feature suggestion intended to placate both camps? Specifically, the ability to specify a directory in the autoload section of the config? For example:

Path=C:\Doom2\autoload\

Would cause all files in that directory to automatically be loaded.

In fact, this would be more flexible than my original suggestion, since you could have a different directoy for different games.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

It takes wildcards, so just stick an asterisk at the end of the path. The skins directory is exactly equivalent to this in an autoload section:

Code: Select all

Path=skins/*.wad
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

:stuppor: That was entirely uncalled for.

So all I have to do is just write:

Code: Select all

[Global.AutoLoad]
Path=C:\ZDoom\AutoLoad\*
And it'll automagically work?

Edit: Hmm, it does, though it complains about not being able to load "." and ".."... I figured it would ignore those old DOS indicators. Oh well, no biggie.
User avatar
Macil
Posts: 2529
Joined: Mon Mar 22, 2004 7:00 pm
Preferred Pronouns: He/Him
Location: California, USA. Previously known as "Agent ME".
Contact:

Post by Macil »

Would

Code: Select all

[Global.AutoLoad]
Path=C:\ZDoom\AutoLoad\*.*
work without the "." and ".." error?
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Post by Matt »

It would not.

Also, it's trying to load the subfolders within my autoload folder and giving similar errors.
Karate Chris
Posts: 307
Joined: Wed Aug 23, 2006 7:58 am

Post by Karate Chris »

What about if we want skins in pk3 files?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

You can want all you like - but there is no proper definition to do it.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Vaecrius wrote:Also, it's trying to load the subfolders within my autoload folder and giving similar errors.
http://forum.zdoom.org/potato.php?p=278041
User avatar
Isle
Posts: 687
Joined: Fri Nov 21, 2003 1:30 am
Location: Arizona, USA

Post by Isle »

just do
Path=C:\ZDoom\AutoLoad\*.wad
Path=C:\ZDoom\AutoLoad\*.pk3
Locked

Return to “Closed Feature Suggestions [GZDoom]”