[2.1.3] "Skins" Folder Not Loading Pak Files
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- Wasted Youth
- Posts: 358
- Joined: Mon Jan 05, 2004 9:59 pm
- Location: Earth
[2.1.3] "Skins" Folder Not Loading Pak Files
I just noticed that ZDoom will not autoload any pk3 files placed in my skins folder.
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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Case sensitivity: Linux filesystems are case-sensitive, therefore ZDoom on Linux is too.
Not autoloading pk3s in the skins folder: Why should it? It's called the "skins" directory, not the "autoload" directory. There is no standard for creating a skin in a pk3, therefore all skins must be wads. If you want it to load pk3s out of that directory, stick this is your ini:
Not autoloading pk3s in the skins folder: Why should it? It's called the "skins" directory, not the "autoload" directory. There is no standard for creating a skin in a pk3, therefore all skins must be wads. If you want it to load pk3s out of that directory, stick this is your ini:
Code: Select all
[Global.Autoload]
Path=skins/*.pk3
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
- Contact:
If you want to load your PK3 via the skins folder, would it not work to rename it to WAD? That works with individual lumps (MP3, TXT, Whatever). From what I can tell, Zdoom just applies a WAD filter to the files in skins but correctly reads and interprets any file it finds using that filter correctly according to its individual type.
[edit]Yes, that seems to work. I tried it with a level in a PK3 renamed to WAD. I don't have any skins in a PK3 to try it with.[/edit]
[edit]Yes, that seems to work. I tried it with a level in a PK3 renamed to WAD. I don't have any skins in a PK3 to try it with.[/edit]