[2.1.3] "Skins" Folder Not Loading Pak Files

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Wasted Youth
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[2.1.3] "Skins" Folder Not Loading Pak Files

Post by Wasted Youth »

I just noticed that ZDoom will not autoload any pk3 files placed in my skins folder.
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Bio Hazard
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Post by Bio Hazard »

I also noticed that ZDoom only loads .wad files, leaving my .WAD files alone :(
dennisj1
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Post by dennisj1 »

So, to summerize, ZDoom won't autoload PK3 skins, and has a case-secencitity problem with WADs.
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Jim
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Post by Jim »

You mean case sensitivity? :p That isn't even close. :lol:
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Siggi
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Post by Siggi »

Heh, under linux, ZDoom did not recognise my DOOM2.WAD as an iwad. Only once I'd renamed it to lower case did it work.

But aside from the case sensitivity, ZDoom doesn't recognise any .pk3 or .zip files in the skins folder.
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randi
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Post by randi »

Case sensitivity: Linux filesystems are case-sensitive, therefore ZDoom on Linux is too.

Not autoloading pk3s in the skins folder: Why should it? It's called the "skins" directory, not the "autoload" directory. There is no standard for creating a skin in a pk3, therefore all skins must be wads. If you want it to load pk3s out of that directory, stick this is your ini:

Code: Select all

[Global.Autoload]
Path=skins/*.pk3
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Bio Hazard
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Post by Bio Hazard »

randy wrote:Linux filesystems are case-sensitive, therefore ZDoom on Linux is too.
Right, so could you #ifdef in a thing to make it load .WAD too in Linux?

(and quite possibly .Wad, .wAd, .waD, .WAd, .WaD and .wAD too :laff: )
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Jim
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Post by Jim »

randy wrote:Case sensitivity: Linux filesystems are case-sensitive, therefore ZDoom on Linux is too.
I expected this response. I don't really isn't think it is much of an issue anyway as long as case doesn't matter inside pk3s and as long as it is consistantly handled across platforms in lumps.
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Enjay
 
 
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Post by Enjay »

If you want to load your PK3 via the skins folder, would it not work to rename it to WAD? That works with individual lumps (MP3, TXT, Whatever). From what I can tell, Zdoom just applies a WAD filter to the files in skins but correctly reads and interprets any file it finds using that filter correctly according to its individual type.

[edit]Yes, that seems to work. I tried it with a level in a PK3 renamed to WAD. I don't have any skins in a PK3 to try it with.[/edit]
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