[Fixed] Kickback in P_DamageMobj
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I am now determined to post something vaguely relevant here.
Would it be possible, once the custom weapon code is added, to control the amount of thrust a projectile/hitscan shot can apply? It makes sense to me that not all weapons would knock enemies back the same, and has potential use in, say, a gun that does little or no damage but knocks enemies back quite a bit.
Would it be possible, once the custom weapon code is added, to control the amount of thrust a projectile/hitscan shot can apply? It makes sense to me that not all weapons would knock enemies back the same, and has potential use in, say, a gun that does little or no damage but knocks enemies back quite a bit.
Well.. can't you have a line with the monster activatable bit set, activated by touch, with a special of HurtThing?Xaser wrote:Heh. An "Airgun" would be cool. It does no damage but pushed back enemies a far distance and uses no ammo. Now only if you could make it so the enemies get hurt on impact with walls...
Well, yeah, but then if a monster (or the player) just barely touched the walls, it would get hurt. I guess it would be cool to have a huge area with baddies on platforms over a lava pit, and you can knock them down into the pit.Eevee wrote:Well.. can't you have a line with the monster activatable bit set, activated by touch, with a special of HurtThing?Xaser wrote:Heh. An "Airgun" would be cool. It does no damage but pushed back enemies a far distance and uses no ammo. Now only if you could make it so the enemies get hurt on impact with walls...

AAAAUGH!!! DON"T MENTION THAT PART! I HATE IT IT NEEDS TO DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!111oneoneSticky wrote:The air gun would work well for me; many an opportunity to knock someone off the walls in level 24.
Last edited by Xaser on Tue Mar 09, 2004 6:19 pm, edited 1 time in total.