Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
@UA: Yes, this is only the Work in Progress that i've uploaded. The one on my comp is already 90% finished (aside from the death animation). It will have a double armed attack, infact 2 of them. The death sequence will have it float up into the air, catch on fire then burst out a bunch of green ghost-things from it's chest before frying to charred skeleton.
I'm current;y making 5 boss monsters for EPisode 3 from scratch. I dont feel like using the Ep-2 Mid-boss monsters (Archon, Deathknight) as well as the other ones I originalled planned (Diabloist, Soul Harvester, and Hades Elemental). Instead, they will be replaced by 5 rather large (almost Cyberdemon Sized monsters, the Torrasque (some dinosaur-like thing), Stygian Queen (giant Hornet with a skull for the abdomin), Overlord (giant cacodemon-like animal based on the Beholder Priestess), Dracolich (dragon-thing made of bones), and another one I've yet to draw the designs for.
I'm still in the process of making a few more edited enemies and a few scratch ones for each of the 5 sib-stages for Episode 3's main hub. Each stage will use it;s unique set of enemies, thus i need a bunch of "mee-too" monsters that full in various roles.
All in all..EP3 is going to take quite a long time. i've already hit a art-block for the weapons with 4 weapons partially finished, and 2 finished. I havent even started the maps aside from the main hub's portal area. Long way to go. Lol
I'm current;y making 5 boss monsters for EPisode 3 from scratch. I dont feel like using the Ep-2 Mid-boss monsters (Archon, Deathknight) as well as the other ones I originalled planned (Diabloist, Soul Harvester, and Hades Elemental). Instead, they will be replaced by 5 rather large (almost Cyberdemon Sized monsters, the Torrasque (some dinosaur-like thing), Stygian Queen (giant Hornet with a skull for the abdomin), Overlord (giant cacodemon-like animal based on the Beholder Priestess), Dracolich (dragon-thing made of bones), and another one I've yet to draw the designs for.
I'm still in the process of making a few more edited enemies and a few scratch ones for each of the 5 sib-stages for Episode 3's main hub. Each stage will use it;s unique set of enemies, thus i need a bunch of "mee-too" monsters that full in various roles.
All in all..EP3 is going to take quite a long time. i've already hit a art-block for the weapons with 4 weapons partially finished, and 2 finished. I havent even started the maps aside from the main hub's portal area. Long way to go. Lol
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
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- Posts: 32
- Joined: Tue Nov 07, 2006 7:50 pm
- Location: In another dimension!
They'll act like how the Archons and Deathknights did in Episode 2, kinda mid bosses, probably to guard some important object.Doomshadow wrote:Will monsters like the Diabloist and Hades-Elemental be completely replaced or will they appear as normal monsters?
EDIT: Here's the almost complete Archon. I'm almost done with the death sequence. Maybe i'll finish it by tonight (if i dont spend all my time playing Flyff again).
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
- Unknown_Assassin
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
- Contact:
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- Posts: 17
- Joined: Thu Mar 08, 2007 12:22 am
This thing is amazing. One of the best Doom sprite edits I've ever seen. It looks sort of like a hellish golem. I do agree with a lot of people that it's a little too colorful with the green.
Are you able to make certain colors on it full-bright in ZDoom? Because it would be perfect for the magma-y parts to glow in the dark. Actually, you could probably make the whole sprite full-bright since the parts that wouldn't glow are black anyway.
Are you able to make certain colors on it full-bright in ZDoom? Because it would be perfect for the magma-y parts to glow in the dark. Actually, you could probably make the whole sprite full-bright since the parts that wouldn't glow are black anyway.