
Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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It should eject the inflatable sac, fire it in the direction of the enemy, explode on impact (like the Zen Dynamics bloodsphere), and slowly regenerate a new one.Eriance wrote:Not sure what the powered up forms will do yet, probably just a more powerful version of the normal forms.

The sprite looks awesome, btw.

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That wont happen too soon. 6 more weapons has to be finished, including some 8+ monsters, which i would need to do from scratch, as i think i've already edited out all the useful monsters. That and I have to keep up with my commissions with several game design companies, which drains most of my time right now.NiGHTMARE wrote:All I can say is hurry up with the next beta!
Also, since Episode 3 is a Hub-based episode, i would need atleast a prototype of all the maps before the game is actually fully functional. And right now...im in a mappers block, lol (the maps have to be pretty large).
However, if you guys dont mind a inconsistent beta, with no real point but killing new monsters with new guns on the test map, I guess i can release one not too far into the future.
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killing things is always funEriance wrote:That wont happen too soon. 6 more weapons has to be finished, including some 8+ monsters, which i would need to do from scratch, as i think i've already edited out all the useful monsters. That and I have to keep up with my commissions with several game design companies, which drains most of my time right now.NiGHTMARE wrote:All I can say is hurry up with the next beta!
Also, since Episode 3 is a Hub-based episode, i would need atleast a prototype of all the maps before the game is actually fully functional. And right now...im in a mappers block, lol (the maps have to be pretty large).
However, if you guys dont mind a inconsistent beta, with no real point but killing new monsters with new guns on the test map, I guess i can release one not too far into the future.
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