Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Are you sure? The only versions that have been released only allow players to gib the humanoid monsters. The medium-sized monsters are not gibbable, ever.
Unless I figured out how to build a time machine in the future and travelled back in time to 2007 and decided to secretly let you and Setzer have the latest version?
Unless I figured out how to build a time machine in the future and travelled back in time to 2007 and decided to secretly let you and Setzer have the latest version?
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There are gibbable demons, barons, etc in Demon Wars. Someone over at DRD said they were from the latest version of nashgore; perhaps the author of DW doesn't realize that version hasn't actually been publically released yet (and thus he shouldn't have included the content)?
If it helps, the gibbable baron in that seems to be based on the MRW lord of heresy death.
If it helps, the gibbable baron in that seems to be based on the MRW lord of heresy death.
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... WHAT?
No seriously, the version on my hard disk with new gib sprites, and xdeath frames for all of the monsters (similar to Eriance's, but not based of their regular death frames - but rather - drawn from scratch) has never been released to ANYONE before. Even I myself don't load it that much (I don't have it on autoload in fear of it breaking maps).
No seriously, the version on my hard disk with new gib sprites, and xdeath frames for all of the monsters (similar to Eriance's, but not based of their regular death frames - but rather - drawn from scratch) has never been released to ANYONE before. Even I myself don't load it that much (I don't have it on autoload in fear of it breaking maps).
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back on Topic...
Here's the Screenshots from the completely remade Map10 of DE-Ep2 "Hellkeep". It still bares a lot of resemblence to the original, but the size was greatly enlarged for easier movement and better gameplay (the original was too cramped, imo).
The new version of DE will be uploaded when I fix this one script bug at the end of the map.
Here's the Screenshots from the completely remade Map10 of DE-Ep2 "Hellkeep". It still bares a lot of resemblence to the original, but the size was greatly enlarged for easier movement and better gameplay (the original was too cramped, imo).
The new version of DE will be uploaded when I fix this one script bug at the end of the map.
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