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Several features:
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-Improved blood that comes from Nash's Gore wad.
-One of the few enemies can have their heads kicked away, you'll have to figure out which. ;)
-New weaponry, HUD, and quite a lot of ACS scripting to suit the nature of the mod.
-Improved enemies to balance the gameplay.
-PNG effects for several projectiles and effects (like Torches).
-Enhanced effects for many objects, like lamps, torches.
-DoomInfo and Doom2Info were made to improve map atmosphere and gameplay very slightly.
-Uses several KDiZD graphics for several items, allowing them full rotation.
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-=Demon Wars=-
=The main wad itself, the whole package.=
The instructions to play Demon Wars goes like this:
RC-DemonWars and RC-DemonWars-Audio are the main core files, RC-DemonWars-DoomInfo goes with the core files when you're playing Ultimate Doom, and RC-DemonWars-Doom2Info goes with the core files when you're playing Doom 2, so there won't be any mixups with the ACS.
-=Light Effects=-
=Enhances the light effects, by adding some 'flare spitters' for torches and 'flare' effects for all the light sources (Excluding the candelabra and the candles.). Public release. Use it if you wish. Please refrain from editing, if you find anything wrong, tell me here.=
-=The Trashyk Demons=-
=Could be run with Demon Wars, or for your own purposes. Nothing new, was just a single component of the DW megamod.=
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You can get the latest versions of ZDoom from RazTK's site:
ZDoom SVN Binaries