Hideous Destructor 4.10.0b
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Hey, y'all remember that thing about recoil and muzzle climb from here? I finally got around to adding it.
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Future updates can be found here.
Last edited by Matt on Sun Mar 25, 2007 4:28 pm, edited 1 time in total.
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Heh, thanks.
Also thanks for pointing out the bad keyconf lump I'd been using this whole time ^^;
(update: HD no longer tampers with the default Doom bindings.
Also new URL: http://members.shaw.ca/vaecrius/hd/ )
Also thanks for pointing out the bad keyconf lump I'd been using this whole time ^^;
(update: HD no longer tampers with the default Doom bindings.
Also new URL: http://members.shaw.ca/vaecrius/hd/ )
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Thanks.
Anyway, another somewhat biggish update:
Coming up: Changes to movement. I want to have a realistic running pace, but a special option to sprint for a limited period of time so that you can reach most vanilla Doom jumping spots. And no, you wouldn't be able to fire while sprinting...
Anyway, another somewhat biggish update:
Exception for the rifle's underslung grenade launcher: with hd_noautoreload 1, release the altfire after you've fired a grenade, then press it again to reload the grenade launcher without reloading the rifle first.Added a new cvar, hd_noautoreload. Setting this to zero or leaving it undefined means that firing an empty weapon has you attempt to reload it, as before. Setting it to one, however, means that you must press the reload key to reload. I've died quite a few times reloading when I should have switched weapons, and it's probably asking too much to have the player train to release the fire button at exactly the right time to avoid such a fate.
Coming up: Changes to movement. I want to have a realistic running pace, but a special option to sprint for a limited period of time so that you can reach most vanilla Doom jumping spots. And no, you wouldn't be able to fire while sprinting...
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