Hideous Destructor 4.10.0b
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
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- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Shells? I don't see that on my copy... can you post a screenshot or describe what happens?
Reload animations are going to be very low priority at best right now. Not only am I utterly incompetent at making Doom graphics, I personally find reload animations highly distracting. If worse comes to worse, I'll probably just add a progress bar like in Ghost Recon...
Size is also a concern. I'd much rather not that every weapon mod be 5+ megabytes just for all the detailed pictures and sounds. That said, I'll consider adding new sounds as I figure out how to make them.
Thanks for the technical compliment. XD Most of this mod was just me messing around with what was possible in DECORATE - only the last couple months have I started trying to streamline things to usable levels. Hence, of course, my throwing this out to see people's reactions.
I'm still concerned about the gameplay, since I'm consciously trying to avoid making the player significantly more powerful overall (notwithstanding weapons and armour) than, say, the shotgun zombie. Unfotunately, I've realized that this probably means that most maps made after the decline of keyboard-only setups will be, to be charitable about it, less than playable. Maybe I should label this as coop-only since having one or two people who draw fire and cover your back seems to increase playability massively...
Reload animations are going to be very low priority at best right now. Not only am I utterly incompetent at making Doom graphics, I personally find reload animations highly distracting. If worse comes to worse, I'll probably just add a progress bar like in Ghost Recon...
Size is also a concern. I'd much rather not that every weapon mod be 5+ megabytes just for all the detailed pictures and sounds. That said, I'll consider adding new sounds as I figure out how to make them.
Thanks for the technical compliment. XD Most of this mod was just me messing around with what was possible in DECORATE - only the last couple months have I started trying to streamline things to usable levels. Hence, of course, my throwing this out to see people's reactions.
I'm still concerned about the gameplay, since I'm consciously trying to avoid making the player significantly more powerful overall (notwithstanding weapons and armour) than, say, the shotgun zombie. Unfotunately, I've realized that this probably means that most maps made after the decline of keyboard-only setups will be, to be charitable about it, less than playable. Maybe I should label this as coop-only since having one or two people who draw fire and cover your back seems to increase playability massively...
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
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- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
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- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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- Location: San Antonio, TX
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
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- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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- Location: California
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- Posts: 9696
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- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
The key to Map02 is threefold:
Map03 basically consists of straferunning for cover as soon and as fast as humanly possible, saturating whatever you ran past with explosives, and sniping the rest.
Map04 is straightforward. Open door at an oblique angle, listen for something coming close, step out to kill it with the shotgun, step back behind cover immediately, wait for the shooting to stop, repeat. Frag the sergeant bunkers and chaingun ambush. The imps only kill the reckless and the hasty.
I've never beat Map05 without coop respawns.
If you're starting at Map01 or 2, you're better off playing as grenadier since you'd be able to pick up the rifle long before you have to engage in close quarters.
As for Barrels O' "Fun"... well, I have my own reasons for not caring that you can't play that map with this mod.
- Duck and Cover
- Grenade Spam
- Enfilade and Defilade
Map03 basically consists of straferunning for cover as soon and as fast as humanly possible, saturating whatever you ran past with explosives, and sniping the rest.
Map04 is straightforward. Open door at an oblique angle, listen for something coming close, step out to kill it with the shotgun, step back behind cover immediately, wait for the shooting to stop, repeat. Frag the sergeant bunkers and chaingun ambush. The imps only kill the reckless and the hasty.
I've never beat Map05 without coop respawns.
If you're starting at Map01 or 2, you're better off playing as grenadier since you'd be able to pick up the rifle long before you have to engage in close quarters.
As for Barrels O' "Fun"... well, I have my own reasons for not caring that you can't play that map with this mod.
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- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
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- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
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