Just kidding. Since I proved quite effectively how much I suck at mapping in the ZDCMP1, I'll just remain on call if anybody needs help scripting anything for this project.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
I could take a stab at some mapping stuff, though nothing too drastic. I could expand on some of the rooms, or add new stuff, doesnt' matter. I haven't seen the map in a while, so I'd have to see what would work. Otherwise, if needed, I can just fix placement stuff, like the monsters stuck in crates and such.
Furthermore, if you don't have enough music, I can attempt to write something, which you can then ignore, but at least I'll have the satisfaction of trying.
Furthermore, if you don't have enough music, I can attempt to write something, which you can then ignore, but at least I'll have the satisfaction of trying.
I'll consider you signed up, and Wills.
However, music really isn't an issue (yet). However, with time, this may inflate enough to require more music. We'll have to wait and see.
Feel free to pick one or two things from the to-do list, and I'll send you want you need to access the ftp. That includes everybody else definitively signed up.
However, music really isn't an issue (yet). However, with time, this may inflate enough to require more music. We'll have to wait and see.
Feel free to pick one or two things from the to-do list, and I'll send you want you need to access the ftp. That includes everybody else definitively signed up.
Well fiddlesticks then. Since Wills has taken a lot of the stuff I was going to do, which he will most likely do better than I would have, I don't really know what to work on. I guess the chainsaw hack thing would work. What do you want done with it, as I'm not understanding what you mean for that part. Do you want it rebuilt, added, modified, the weapon moved, or what? Kinda confused there.
Also, I can't really do any work on MAP01, as apparently there is a linedef that references an invalid sector, which causes DeepSea to crash. All other maps are fine, though. It's linedef 34455, I think. And before some of you whine about it, I have Doombuilder, but am not good enough with it to produce something of quality for this, so I don't want to take something and then not be able to work on it.
That's all for now.
Also, I can't really do any work on MAP01, as apparently there is a linedef that references an invalid sector, which causes DeepSea to crash. All other maps are fine, though. It's linedef 34455, I think. And before some of you whine about it, I have Doombuilder, but am not good enough with it to produce something of quality for this, so I don't want to take something and then not be able to work on it.
That's all for now.
There shouldn't be any bad sector or line references, at one time I had those all eliminated.
Did you grab the map from the .rar file or the .zip file? Do not use the map from the .rar, it is not as recent as the zipped file.
I'll download the files and look for that error in case it's in the .zip and will fix it.
Phobus, we need to make sure that things stay orderly so that two people don't work on the same map at the same time and then we lose someone's work or get conflicting tags etc.
Edit - I just checked both the .zip and the .rar and have no trouble opening map01 with DeePsea 12.06. No crash, no errors. Please use only the .zip for the map, quite a bit of work is missing from the .rar.
If anyone does an extensive error check, at least with DeePsea, there will be a number of things flagged as potential errors that are not really errors. For example, there are intentionally a number of vertices lying on top of some lines and DeePsea asks whether the lines should be split at the vertex. No, don't do it.
Also your editor may or may not flag up some errors relating to polyobjects..they are (were) all fine and shouldn't be messed with.
Did you grab the map from the .rar file or the .zip file? Do not use the map from the .rar, it is not as recent as the zipped file.
I'll download the files and look for that error in case it's in the .zip and will fix it.
Phobus, we need to make sure that things stay orderly so that two people don't work on the same map at the same time and then we lose someone's work or get conflicting tags etc.
Edit - I just checked both the .zip and the .rar and have no trouble opening map01 with DeePsea 12.06. No crash, no errors. Please use only the .zip for the map, quite a bit of work is missing from the .rar.
If anyone does an extensive error check, at least with DeePsea, there will be a number of things flagged as potential errors that are not really errors. For example, there are intentionally a number of vertices lying on top of some lines and DeePsea asks whether the lines should be split at the vertex. No, don't do it.
Also your editor may or may not flag up some errors relating to polyobjects..they are (were) all fine and shouldn't be messed with.
Yeah, I'm using an older version of Deepsea, though. But that's fine, I'll do something on one of the other levels. Don't mess with it too much just for my sake. I got the version from the zip, too.
Wills, if you work on one specific map, I'll work on another, and that way we won't overlap and can work at the same time. If you do some stuff on MAP01, I'll find something.
Wills, if you work on one specific map, I'll work on another, and that way we won't overlap and can work at the same time. If you do some stuff on MAP01, I'll find something.
@Phobus - After having played through the map, I can see that there are MANY places where detailing could be used. I'm not saying that we should be trying to make this look like a super-detailed wad, but there are a ton of areas (some of mine included) that just look way too bland. If people offer to do some detailing, please sign them up! I'll be more than happy to post areas that could use the work

