Eriance wrote:1) When I ACS_Terminate (or whatever the command is) a script, does it remove the script the the map, stop it and reset it, or pause it where it's at at the time the termination is called?
Using ACS_Terminate is exactly the same thing as using terminate within that script, except that it can be called on scripts that are currently "running" (see below) on other maps in the same hub. The target script, if it's in the same map, is immediately halted. A subsequent call to the same script will start it over from the beginning.
2) Is it possible to make a monster follow another actor. However, these monsters only move when it's target moves, and stops when the target stops. Also, the will remain a certain distance from the target. Is that doable?
Yes. Just used GetActorX/Y/Z to get the location of the target actor and spawn a mapspot a specified distance away, then have your follower use that mapspot as a goal. You can also run it in a loop and compare the X/Y/Z values from subsequent iterations to see whether the actor is moving and if so how far and fast he is moving. I'll try to provide an example of this later, after I get home from work.
3) Is it possible to run multiple loops within several maps at the same time by activating a script from a map? I was wondering hwo to change the sky textures from time to time through out ALL the maps in a hub when entering the main map.
No it's not. When a script is run on another map in a hub, the script doesn't actually start processing until the player reaches that map. The script is flagged to run, but is in a paused state until the map is entered. If the map is left while a script is running, it is paused at that point and resumed when the player re-enters the map. If ACS_Terminate is called on the paused script, it will be terminated as soon as the player re-enters the map. Calling ACS_Terminate on a script in another map in the hub, then executing it again should flag it to restart as soon as the player enters the map.