New actor property: BloodSprite
Moderator: GZDoom Developers
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
There's Template:SVNCode already.HotWax wrote:You can start here.Cutmanmike wrote:What page is this? I'd like to make a template to warn people which could be used for many other things.
- Cutmanmike
- Posts: 11354
- Joined: Mon Oct 06, 2003 3:41 pm
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Bah someone stole my idea.Grubber wrote:There's Template:SVNCode already.HotWax wrote:You can start here.Cutmanmike wrote:What page is this? I'd like to make a template to warn people which could be used for many other things.
- Anakin S.
- Posts: 1067
- Joined: Fri Nov 28, 2003 9:39 pm
- Location: A long time ago in a galaxy far, far away...
Thanks. Are you also considering adding parameters to control the offset of the railgun as I suggested here? Just a few logistical things, nothing fancy, I think.Graf Zahl wrote:Thanks for pointing that out. I added a puff parameter to A_RailAttack and A_CustomRailgun.
- Ultraviolet
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.