Demon Eclipse Mod Thread - New Beta Up-Testers needed. p. 1

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Amuscaria
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Post by Amuscaria »

Alterworldruler wrote:How goes episode 3 eriance?
haven't even start, Lol. And proably wont for a while to come. School is eating up all my time and energy. :cry:
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Alterworldruler
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Post by Alterworldruler »

Heh.... school is always eating time and energy! (my lessons are over for today now)
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Amuscaria
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Post by Amuscaria »

I will have to finishe weapons first. Most of the weapons functions are alrady doable via decorate+ACS. But i'll have to wait until either Randy or Graf to add the "A_Implode" action for the BFG-class weapon for that mod. Right now, I really have NO inspiration for the maps what so ever.
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Lord_Shadow
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Post by Lord_Shadow »

Not to be mean but ...
Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.

Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.

Im not sure if the SoulLeech is too powerup now.
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance B-)
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Amuscaria
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Post by Amuscaria »

Lord_Shadow wrote:Not to be mean but ...
Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.

Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.

Im not sure if the SoulLeech is too powerup now.
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance B-)
I meant that it gave 2 hp in normal mode, and 6 in powered-up mode. Now it's 1 in normal, and 3 in powred up.
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HotWax
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Post by HotWax »

Heh.

"What do you mean my current health is 33 2/3???"
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Woolie Wool
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Post by Woolie Wool »

I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.

From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
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Graf Zahl
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Post by Graf Zahl »

Is there any chance to get the file from somewhere else? Mooload doesn't work for me.
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Osiris Kalev
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Post by Osiris Kalev »

Here you are Graf, hope this works: http://rapidshare.com/files/229717/DE-PKG.zip
I would've posted this quicker, but I had appauling Upload rates.

BTW, good work with all the features you added today.
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Graf Zahl
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Post by Graf Zahl »

Thanks. That worked. So much for Mooload being better than RapidShare... ;)

EDIT: Are you sure this was the latest version? The file size doesn't match and is seems to be one version before the last if I can believe the text file.
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Post by NiGHTMARE »

Woolie Wool wrote:I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.

From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
Prepare for a d'oh moment: Demon Eclipse is designed for GZDoom. The "jumping puzzles" are actually 3D floors, which obviously won't show up if you run the project in ZDoom :).
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Unknown_Assassin
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Post by Unknown_Assassin »

Graf Zahl wrote:Thanks. That worked. So much for Mooload being better than RapidShare... ;)

EDIT: Are you sure this was the latest version? The file size doesn't match and is seems to be one version before the last if I can believe the text file.
Yes, it's the latest version. Rapidshare says it's 14.972 MB for some reason, but when you click the link to download, it says 14.6 MB. Also, if the DE-PKG.txt says the release date was October 9, 2006, which can be found in the previous page, then you got the right version.
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Graf Zahl
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Post by Graf Zahl »

The version I'm having is 2.0.2, not 2.0.3 and the file length in bytes is not what the Mooload download page says.
And Mooload still doesn't work for me. Does this site have any regional restrictions?
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Osiris Kalev
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Post by Osiris Kalev »

Yes, it's the latest version, I just made sure.
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Graf Zahl
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Post by Graf Zahl »

ok, thanks.

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