haven't even start, Lol. And proably wont for a while to come. School is eating up all my time and energy.Alterworldruler wrote:How goes episode 3 eriance?
Demon Eclipse Mod Thread - New Beta Up-Testers needed. p. 1
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Not to be mean but ...
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.
Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.
Im not sure if the SoulLeech is too powerup now.
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance
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I meant that it gave 2 hp in normal mode, and 6 in powered-up mode. Now it's 1 in normal, and 3 in powred up.Lord_Shadow wrote:Not to be mean but ...
How are 2/6 and 1/3 different. (Srry bout this, but it bugged me)Eriance wrote: =================
ChangesDE v.2.0.3
=================
Weapons:
-Fixed Vorpal blade bug that caused the weapon not to charge up in GZdoom 1.0.21. (thanks to HotWax)
-Vorpal Blade now charges up dispite Phantomsphere or Partial Invisibility.
-Soul-leech projectile-items now seek the player out, as it was meant to. (thanks to Graf Zahl)
-Soul-leech projectiles give less health; 1/3 hp instead of 2/6.
-Soul-leech now drains life with every shot.
Maps:
-Fixed the cheap way to get the blue key on Map07
-Moved hellsphere to a more visable location; changed the method of obtaining it.
-Made Map07 more difficult, fixed some texture errors, and added some more details.
-Edited some existing maps' item placements.
-Fixed some sound bugs within all maps.
Im not sure if the SoulLeech is too powerup now.
Anyways, this is an awesome project. I love it, even though it can be a little frustrating. I can't wait for episode 3's completion. /me worships Eriance
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I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.
From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
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Here you are Graf, hope this works: http://rapidshare.com/files/229717/DE-PKG.zip
I would've posted this quicker, but I had appauling Upload rates.
BTW, good work with all the features you added today.
I would've posted this quicker, but I had appauling Upload rates.
BTW, good work with all the features you added today.
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Prepare for a d'oh moment: Demon Eclipse is designed for GZDoom. The "jumping puzzles" are actually 3D floors, which obviously won't show up if you run the project in ZDoom .Woolie Wool wrote:I am very impressed with this. The new starting level for the second episode is awesome (except for jumping puzzles which I HATE HATE HATE. The weapons are also amazing, except for the blood orb, which feels underpowered.
From your description of episode 3 it's hard to imagine it even being possible in ZDoom). I have got to see this when it's made. And the knowledge that the monsters from Hellstorm will finally exist for real in something I can play makes my day.
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Yes, it's the latest version. Rapidshare says it's 14.972 MB for some reason, but when you click the link to download, it says 14.6 MB. Also, if the DE-PKG.txt says the release date was October 9, 2006, which can be found in the previous page, then you got the right version.Graf Zahl wrote:Thanks. That worked. So much for Mooload being better than RapidShare...
EDIT: Are you sure this was the latest version? The file size doesn't match and is seems to be one version before the last if I can believe the text file.
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