ZDoom 2.1.0
Re: ZDoom 2.1.0
I was thinking exactly the same thing.Bio Hazard wrote:Just in time for KDiZD testing! Excellent!
That's because ZDL simply kicks ass. It's definitely made my life easier.Bio Hazard wrote:WHEEE and ZDL is the official launcher of ZDoom! \o/
I feel so accomplished.
Re: ZDoom 2.1.0
Quite rightly so. Its simplicity, yet powerful functionality provides exactly what most launchers seem not to manage: an easy to use, simple, no nonsense interface that allows you to quickly launch Zdoom (and derivatives) with minumal fuss and yet the full power of the command line is available should a user want it.Bio Hazard wrote:WHEEE and ZDL is the official launcher of ZDoom! \o/
I feel so accomplished.
Will you be doing anything further with ZDL (if anything needs to be done) now that you are a Linux user, or is version 3.0 the final one?
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Re: ZDoom 2.1.0
Well I was just going to let it go but now that it's the official launcher I should probably make at least 1 more version so it will be stable and work well. I don't want it to become another "ZDoom Launcher 2.0".Enjay wrote:Will you be doing anything further with ZDL (if anything needs to be done) now that you are a Linux user, or is version 3.0 the final one?
I'll probably write the next one with wxwidgets so I can have a Linux version as well as win32. It already works pretty well with WINE, but loading PWADs is difficult/cumbersome.
It will probably also be open source during the development process so others can test for win32 and KDE stability. Maybe Randy will let me have a peice of SVN for it?
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Re: ZDoom 2.1.0
All he'd need to do is create a new subdirectory and give you access.Bio Hazard wrote:Maybe Randy will let me have a peice of SVN for it?(can you even do that with svn?)
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i586 rpm package compiled with libstdc++.so.6, libFLAC++.so.5, libFLAC.so.7, proper fmod is included. Just `ln -s /C/doom/doom2.wad /usr/share/zdoom/` and you are set.
Well, this is certainly a surprise! Zen Dynamics seems to work flawlessly in the new build! No more requiring .96x for this baby. Now it will be much easier for non-ZDForum addicts to grab this one when I eventually get around to uploading it to /idgames. 
Now, with its June 25th release date, it seems to be quite on time to showcase the new features of 2.1.0 or some such. Hopefully this will make things simpler or some such for everyone, instead of having to figure out which ZDoom version to use.
Bigass thanks to Randy, Graf, and the other awesome programmers for coming up with the coveted official Zdoom release we've all been waiting on!
Now, with its June 25th release date, it seems to be quite on time to showcase the new features of 2.1.0 or some such. Hopefully this will make things simpler or some such for everyone, instead of having to figure out which ZDoom version to use.
Bigass thanks to Randy, Graf, and the other awesome programmers for coming up with the coveted official Zdoom release we've all been waiting on!