Level DESIGNING and MAPPING are two different things mind you. If to compare a generic techbase of Doom3 or any modern engine, with a quake 1 map that shine in innovation (dunno, a floating castle for instance, with really nice gameplay) then the latter wins.ace wrote: But the chances of getting on the id staff for making a good Doom level nowadays would be nil. After all, level design in games today are no longer sector-based. It'd be pretty much useless.
The problem with Doom is that it's too old for any ID (or any modern game making corporations for that matter) to put interest in. They'll most likely put interest in the newer engines and in authors of their mods.