Nov. 22
Get the latest version here:
http://forum.zdoom.org/potato.php?p=188122#188122
-------------
Hey, if anybody remembers me or the crazy kung fu mod I wrote a while back, I started a rewrite. In a bizarre and unfortunate series of events I somehow managed to lose the source code to the previous rendition -- however, since Randy went and brought ZDoom up to 0.98, I figured I might as well just start over. So:
http://ryorinin.betterwebber.com/zdoomFu3.98-051115.zip
I haven't written crouching or the special abilities back in yet, but the melee stuff is in there with some basic changes in dynamics. Also, wall running!
I'll do my best to get it back to 100% of what the previous mod was, and also the ACS things I said I'd do but never got around to. That is, of course, if anybody still cares.- BASIC MELEE -
There's only one strike button, and its effect changes depending on context. The actual effects are somewhat subtle.
To just smack the enemy in the face, press Melee.
Hold Forward while doing so to execute a standing kick.
To juggle an opponent into the air, hit Melee + Jump. Best used if they've got their back against a wall.
To deliver a forceful flying kick, take a running leap at something and hit Melee. (Also works if you're above the ground for some reason; you don't necessarily have to get airborne yourself.)
To vault over an enemy, hold Forward while doing that.
To bound backwards off of them, hold Back instead.
- ACROBATICS -
- Lunge Attack -
To do a quick forward lunge like something out of an anime, press Lunge. Note the effect is instantaneous; this is excellent for dodging or covering ground quickly.
- Wall Jumping -
Leap at a wall and press Melee just as you touch it. You'll bound backwards and do a 180 in midair.
- Wall Running (NEW!) -
Slightly more difficult. Leap at the wall and press Melee + Forward. You'll take a few steps along the surface -- make note that you need to keep facing the wall at an angle, or you'll throw yourself off. The more shallow the angle, the farther along you'll run; also note you can bound from wall to wall by looking in the proper direction during a step. (The steps are indeed audible, so you can time that properly.)
- OTHER THINGS -
You can recover up to 50 HP at 1 HP/sec by sitting still. This is obviously impractical when things are shooting at you or throwing objects in your general direction, so find cover first.
The damage model has also been changed from what the previous one was -- anything short of a pinky demon can be knocked senseless with a solid hit.
