ZDoomFu Redux (Or: I lost the source code :( )

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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anonone
Posts: 243
Joined: Wed Dec 10, 2003 10:50 pm
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Post by anonone »

Yeah, I want to get most of the mod finalized before it's ported to GZDoom. I'm just getting sort of concerned because crouching plays an integral role, and I'm still unfamiliar with how Graf handled his implementation. Everything else should go in without a problem, however.

And here's the (hopefully) MP version, plus a modified slide attack. Now you can take down more than one enemy if they're relatively close together when you slide into them.

http://ryorinin.betterwebber.com/zdoomfu3.98-051122.zip
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stx
Posts: 234
Joined: Mon Aug 01, 2005 9:39 pm
Location: Hell

Post by stx »

Bumpy


This one is good, except I cannot melee-attack when I am near a wall as quick as I can when I am not.

And I can still run up a wall forever, but just not get to the top of things as quickly.
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Jehar
Posts: 67
Joined: Sat Jun 04, 2005 1:30 am

Post by Jehar »

Whoahoho look who it is!
Glad to see you are still alive and whatnot.
As soon as I finish up some... uh... other projects I will be sure to kick the doomfu mapping in the balls and get going again!
Also, any chance of updating bloodopera as well?
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