[KDiZD] Community Information Thread (Update Page 18)
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- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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- Posts: 5984
- Joined: Thu May 05, 2005 10:56 am
- Location: London
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- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
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- Posts: 117
- Joined: Sun Jan 23, 2005 10:57 am
- Location: One of the smarter parts of Kansas
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- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
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- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
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- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
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- Posts: 4630
- Joined: Fri Apr 16, 2004 1:41 pm
- Preferred Pronouns: He/Him
Pardon me, nobody heard about GZdoom back then.Graf Zahl wrote: I warned you from the start but nobody wanted to listen.
Plus, we were discussing possibilities about porting KDIZD to Zdoomgl (september 2004) when the dynamic lighting came out. That's why I resorted to a software-rednering based trick (i.e. flat sprite billboarding from every angle).
They're not done with sprites (i.e. the same technique KDIZD used).Tormentor667 wrote:Don't know if it is Legacy or Doomsday but one of them is capable of that...
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- Posts: 787
- Joined: Tue Jun 21, 2005 10:14 am
- Location: Just south of the True North