Jalla: it happens with all types of sectors, even non-sloped ones. If the texture does not fit in its space, it extends into the floor and ceiling.
Destroyer: it's already two (technically 6 because of the slopes) sectors. As for the light level, I thought it could only go by 16's? I'll try it anyway though...
EDIT:
...you're right, it works! Thanks for that.
However, this feature would still come in handy in multiple situations. If it were to take too much time I would understand, but I just think it would be helpful all the same. Of course like everyone (especially Graf

) keeps saying, it's best to have the next version out NOW than wait on something that can already be emulated/hacked etc.