Monster ability to only resurrect certain types of monsters

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deathz0r
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Monster ability to only resurrect certain types of monsters

Post by deathz0r »

Title says it all, but I'll give an example anyway: Let's say I want a revenant to be able to resurrect imps and and cacodemons, but no other type of monster. It would make certain environments more interesting (at least for me anyway). I'm hoping for a DECORATE command like this:

ResurrectType "DoomImp", "Cacodemon"
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Doomguy0505
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Post by Doomguy0505 »

[POST CLOSED]
Last edited by Doomguy0505 on Wed Sep 28, 2005 5:09 am, edited 2 times in total.
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TheDarkArchon
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Post by TheDarkArchon »

What.....the......Hell?
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Graf Zahl
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Post by Graf Zahl »

Shouldn't be too hard to implement.

@Doomguy0505: Please stop taking drugs. I would make your head much clearer so such nonsense posts won't happen again. :mrgreen:
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Deathsong12
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Post by Deathsong12 »

HELLO? Does this mean that we could also create better targeting system, allowing monsters to automatically hate, help, or ignore each other by type?

P.S: Doomguy0505, say what you mean to say, and not what the flying monkey in your head tells you to.
Last edited by Deathsong12 on Wed Sep 28, 2005 4:24 am, edited 2 times in total.
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Shadelight
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Post by Shadelight »

this would be awesome. that way I could have a monster help the marine without being friendly if the targeting thing was added.
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Phobus
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Post by Phobus »

That sounds cool. You could have an imp medic, which revives all fallen imp type monsters. (We've got many variants, so why not?)
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Deathsong12
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Post by Deathsong12 »

Or an invisible Cyber-Demon reviver. :twisted:
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Graf Zahl
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Post by Graf Zahl »

Deathsong12 wrote:Or an invisible Cyber-Demon reviver. :twisted:

You'd need to create a resurrectable Cyberdemon first.
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Phobus
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Post by Phobus »

It'd take about a minute in Decorate, but yeah, you would need to do it.
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Deathsong12
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Post by Deathsong12 »

I already have a little thing I whipped up that gives all the monsters that didn't have them RAISE frames. It males Arch-Viles priority one in any map.
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Phobus
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Post by Phobus »

Archviles ressurecting other Archviles. Imagine the hatred...
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Deathsong12
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Post by Deathsong12 »

I have a map called Virus, which is basically my version of Nuts.wad. I use a script to kill all but one arhvile, who emerges from a random door somewhere on the level and starts working. If he gets to another Arch-Vile...you're totall screwed.
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deathz0r
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Post by deathz0r »

Doomguy0505 wrote:[POST CLOSED]
I'm sure I didn't miss out on anything important.
Graf Zahl wrote:Shouldn't be too hard to implement.
Awesome! Thanks for looking into it.

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