I'm working on a monster that uses the FloatBob flag, and it has a rapid fire projectile attack. Because it bobs up and down, the projectiles don't appear to come out of the correct location some of the time. It would be really handy to be able to use something like A_UnsetFloatBob at the start of the Missile state.
By chance, is there some other way around this problem I've perhaps overlooked?
Extend A_Set/UnSet functions to all flags in 96?
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- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am
- solarsnowfall
- Posts: 1581
- Joined: Thu Jun 30, 2005 1:44 am