Nanami wrote:It was actually... sarcasm.
See, I guessed right!
Moderator: GZDoom Developers
Well I did get GameArena to change them for GADoom because he's actually modifying the exe in ways that change the behavior (footstep sounds... etc), but I wouldn't ask this of Randy.Enjay wrote:Dammit! :oops:Nanami wrote:It was actually... sarcasm.
Ahh well, these things have been requested before, so I can't be the only one who thinks they might be useful. :P
Not that I really expect them to be included in Zdoom any time soon.
It is intentional.cutmanmike wrote:I don't think this was meant to happen was it?
It's even more minor than you present. Just add WIF_NOALERT to the weapon's definition. A few of the Strife weapons use this.David Ferstat wrote:Last time I checked the source (v1.23, or so, but I doubt this code will have changed) the changes necessary to enable truly silent weapons were quite minor.