OPTIONAL FLAG! 16 ROTATIONS

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Phobus
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Post by Phobus »

No, I'm pretty sure that he don't. I would install it and check it out, but that's a very petty reason to install a game.
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Vader
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Post by Vader »

jallamann wrote:I've both played and modded for it and as far as I can tell, every sprite has a maximum of 8 angles.
Dito
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TheDarkArchon
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Post by TheDarkArchon »

Thirded.
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adx
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Post by adx »

Umm, fourth.
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jallamann
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Post by jallamann »

Image
Count 'em and weep.
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Phobus
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Post by Phobus »

definitely 8, though it took a couple of goes there, he doesn't turn perfectly, does he?
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TheDarkArchon
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Post by TheDarkArchon »

M-M-M-MONSTER OWN!!!
NiGHTMARE
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Post by NiGHTMARE »

T-T-T-TIME TO DISABLE FONT SIZES IN THESE FORUMS!!!
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Xaser
 
 
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Post by Xaser »

IIRC, the missile graphics that the RPG used actually had 12 rotations. I'm not sure whether my memory got warped and created this piece of information, or if it's actually true, but I think I remember that being the case, for some reason.


EDIT: Ack, never mind. I'm thinking of ROTT's missile graphics. I have no clue how the hell I got the two confused.
My memory==M-M-M-Monster fail.
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Grubber
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Post by Grubber »

I think that the cannon from the pirate ship level in DN3D Atomic Edition uses more than 8 frames...
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Belial
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Post by Belial »

It has 12. The pig cop flyer also has 12. Xaser was right, the rocket also has 12 rotations (AFAICT). Drones have 12.

A lot of stuff in Duke has 12 rotations (don't have time to browse resources more :razz:).
Last edited by Belial on Thu Aug 04, 2005 2:45 pm, edited 3 times in total.
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Phobus
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Post by Phobus »

so Duke 3d can use 16 rotations. It just doesn't (the standard one at any rate).
ant1991331
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Post by ant1991331 »

Oh, the boss with minigun does :mrgreen:
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Belial
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Post by Belial »

I'm pretty sure the Battlelord has 8 frames.
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BouncyTEM
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Post by BouncyTEM »

Image
jallamann wrote:Count 'em and weep.

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