[No] Sliced death state and NOGIB weapon function.

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Sliced death state and NOGIB weapon function.

Postby blackfish » Wed Jul 20, 2005 3:32 pm

I was thinking maybe for a sword weapon it would activate a different death state for a monster, ie, the monster gets sliced in 1/2. (Chainsaws, swords, etc).

Also, if possible create a flag for a bullet weapon that doesn't gib monsters (ie, a sniper rifle shouldn't make the monster explode into gibs, maybe lose a head or something after loosing an amount of damage by the bullet attack?)
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Postby Graf Zahl » Wed Jul 20, 2005 3:38 pm

Use the disintegration state for it if you absolutely have to.
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Postby blackfish » Wed Jul 20, 2005 3:48 pm

I was thinking that. I'll try it. What about NOGIB?
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Postby Cptschrodinger » Wed Jul 20, 2005 5:38 pm

Hey, can we have custom weapon damage like edge? Or is it too hard to implement?
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Postby Graf Zahl » Wed Jul 20, 2005 5:47 pm

What do you mean?
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Postby Xenophon » Wed Jul 20, 2005 6:09 pm

He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though
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Postby Bashe » Wed Jul 20, 2005 8:00 pm

This thread reminds me of how those Brown Ninja types die from a sword slice in SW. That would be pretty neat!
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Postby Caligari87 » Thu Jul 21, 2005 10:37 am

I need a NOGIB flag for my Haloguns2.wad project; melee attacks often gib zombies, and it's not too realistic.

8-)
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Postby Graf Zahl » Thu Jul 21, 2005 11:00 am

Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)
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Postby Enjay » Thu Jul 21, 2005 11:37 am

Graf Zahl wrote:GIBHEALTH


Cool!
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Postby killingblair » Thu Jul 21, 2005 11:44 am

Graf, did I ever tell you that I love you?™
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Postby ant1991331 » Sun Jul 24, 2005 3:56 am

Caligari_87 wrote:melee attacks often gib zombies,
8-)

aaahhh! :shock: i hate that! making poison arrows that is not ment to gib, it makes the mod look crap! :evil:
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Postby el zee » Tue Jul 26, 2005 2:27 am

Graf Zahl wrote:Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)


Does ALWAYSGIB work in the latest unofficial version?
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Postby Graf Zahl » Tue Jul 26, 2005 2:29 am

I had to rename them because there was already a DONTGIB flag.

The flags are called EXTREMEDEATH and NOEXTREMEDEATH now and have to be used on the projectiles and weapons that do the damage.
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Postby el zee » Tue Jul 26, 2005 2:39 am

thanks heaps!
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