[Wait for Doomscript] Long term suggestion - menu/HUD scripts

Moderator: GZDoom Developers

Long term suggestion - menu/HUD scripts

Postby Nash » Sun Jul 24, 2005 9:54 pm

I don't expect this to be implemented any time soon, be it in the official or unofficial builds, but I think this is something that ZDoom can really benefit from in the long run, for future mods.

A text lump or scripting language of sorts that lets you customize the HUD and the game menus (when you press Esc) completely. Doom 3 has it, I think the Eternity engine source port has it too, having it in ZDoom will only make things better. :)

Just a suggestion.
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Postby ant1991331 » Sun Jul 24, 2005 11:59 pm

I approve to this suggestion, it is a great idea, eg So you can put the Inventory bar somewhere else. :D
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Postby wildweasel » Mon Jul 25, 2005 1:42 am

The feature is already planned for a future version of EDGE (through the HUD.DDF file). So why not add it here? A HUDINFO lump would be cool.
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Postby ant1991331 » Mon Jul 25, 2005 3:25 am

I agree, it would be useful too.
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