I'm not sure whether this is just a case of my memory failing it or not, but wasn't there some type of option implemented a while back that allowed you to scale textures by world units, so you wouldn't have to double the textures and stuff? I can't find any information about that particular subject, but I swear, I remember it being put in there somehow...Whoever made the wiki page I just linked to wrote:When a texture is scaled, the way it is aligned is affected. If the texture is scaled to be half-size, the offset (in the map editor, not the texture definition) for that texture must be doubled in order to achieve desired results. If the texture is quarter-size, the offset must be quadrupled, and so on.
Does anyone here know if this fix exists, and if it does, how to use it?
Well, thanks in advance.
