scaling maps?
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scaling maps?
i dont know, but im sure you can scale maps to a size you want, from larger, to smaller, i think you can in Doom Builder, but i cant find it, help me!!
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I did that exact same thing a few years ago. I also changed all the doors to Zdoom sliding poly objects, got the correct wall graphics out of Wolf3D, used Wolf enemy sprites to put the right guys in there etc etc. In other words it was a mini-tc. Of course, I lost the file along with the hard drive something like 2 computers ago.
- Lexus Alyus
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- HobbsTiger1
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- HobbsTiger1
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Yes it is. Funny thing is when you look at a lot of "my house" wads and other wads that feature "furniture" made from sectors and even from sprites and then compare them to the Doomguy sprite, the furniture is either huge or the Doomguy is a midget.Skeletor wrote:Isn't it all relative?
Go into your own living room. I bet the sofa back is about low-waist height and maybe the chairs are a little taller. Go into a "my house" wad and they will be at least shoulder height to the doomguy. I just checked the height my desk here. Floor to desktop 2' 4". Most desks in Doom, at least 32 units tall. Doomguy 56 units. If we assume he's a 6 footer, 56units = 6', 32 units = 3' 5" just too tall to be comfortable - unless you have a big chair - oh, wait...
Of course, all the humanoid figures in Doom are quite squat. Get a sprite from something like Dark Forces or RotT, where the sprites are reasonably human-proportioned and scale them to be Doomguy sprite height and they will be much skinnier than the Doomguy.
That, or just make the surroundings smaller so to adjust the shortness. Works for me.Skunk wrote:FOV?
And I just want to know if you can adjust the POV so it's a little taller, for mods and stuff. That way, it doesn't look like the character is three feet tall.
Anyway, I don't think there is anything like that. Correct me if I'm wrong, though.