if

Moderator: GZDoom Developers

ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

if

Post by ant1991331 »

IF there is going to be a later version of zdoom .96x or just .96 i have a few suggestions...

1. The ability to play multiplayer splitscreen on 1 computer.

2. Using DECORATE that has the ability to edit objects that already exists.
and
3. More CodePointers?
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

1. No
2. Not yet
3. Be specific
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

ok....

1. Why? It makes it better, and you can play it with friends.

2. I was hoping for that.
and
3. What you mean?
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

2. This is already possible. Just inherit from the original, give it the same editor number as the original, and then change whatever properties you want.

3. He means "more codepointers" is nowhere near enough information. What specific new codepointers do you want?
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Post by TheDarkArchon »

ant1991331 wrote: 1. Why? It makes it better, and you can play it with friends.
Why is Doom Legacy the only port with it implemented? Answer: Because 2 players on 1 keyboard never works out.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

@ NiGHTMARE
2. Not with the DoomPlayer its not.

@ TheDarkArchon

1. Mostly, but its cool.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

You can change player properties via ACS.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

yeah, but i dont like ACS, im still 'studying'
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Post by jallamann »

ACS is alpha and omega for feature-rich mods.
User avatar
anonone
Posts: 243
Joined: Wed Dec 10, 2003 10:50 pm
Location: Unfired!
Contact:

Post by anonone »

Unless you feel like editing the source code directly, which is more difficult. Much more difficult. Love ACS, ant, it's your friend.
User avatar
doom2day
Posts: 80
Joined: Mon Jun 27, 2005 10:18 am

Post by doom2day »

TheDarkArchon wrote:
ant1991331 wrote: 1. Why? It makes it better, and you can play it with friends.
Why is Doom Legacy the only port with it implemented? Answer: Because 2 players on 1 keyboard never works out.
----! A 3-5 button mouse with wheel is enough!
Also some people use joysticks (VERY awkward compared to mouse)
Therefore : 2 players on one keyboard not required.
User avatar
Doomguy0505
Posts: 625
Joined: Tue Mar 29, 2005 4:53 am
Contact:

Post by Doomguy0505 »

2 people on 1 keyboard is better than having to buy another computer to have a 2 player game offline.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

Doomguy has a good point there...
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

I almost got ZDoom to play splitscreen by networking 2 instances with the local IP address.

Only problem was getting the joystick to register properly when the window was out of focus.
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
Contact:

Post by David Ferstat »

Doomguy0505 wrote:2 people on 1 keyboard is better than having to buy another computer to have a 2 player game offline.
ant1991331 wrote:Doomguy has a good point there...
No, he doesn't.

2 people on 1 keyboard may be cheaper. However, cheaper != better.

If both players are accustomed to the now-standard mouse-and-keyboard controls, one of them is going to have to miss out. This is not "better".
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”