[v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution

Projects that alter game functions but do not include new maps belong here.
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chronoteeth
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Post by chronoteeth »

Well, not the oldest. Do you have the version after that? I think that bug is fixed after thatz0r.
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Kirby
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Post by Kirby »

nope. After that, I got the most recent stuff and just copied over that
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chaoscentral
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Post by chaoscentral »

wow... thats all there is to it. wow...
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BetaSword
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Post by BetaSword »

The reloading thing seems to be working in the last version of Zdoomfu that used the .96 core... That's what I'm using it with now.
TomD666
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Post by TomD666 »

http://tomd666.kiwibonga.com/zendyn_x.rar

Mirror for all those anti-fileshare or whatever peeps.
TomD666
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Post by TomD666 »

BetaSword wrote:The reloading thing seems to be working in the last version of Zdoomfu that used the .96 core... That's what I'm using it with now.
Could you link us to that?
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TheDarkArchon
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Post by TheDarkArchon »

KGZDoom works perfectly with this mod.

And this mod OWNS ALL.
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Enjay
 
 
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Post by Enjay »

Wow! This is a pretty stunning mod well done. Indeed you are powerful.
Spoiler:
The weapons are great and the reload animations look fantastic too. I felt having to manually reload them was a bit of a pain, and I got caught out a bit too often. However, it wasn't too bad once I remapped the reload to an easier key for me to reach and got into the swing of it. Minor amusing point - if you "fire" a gun that needs to be reloaded (ie it doesn't fire) it will still wake up monsters. However, every time I did that, I swore, so I just assumed the monsters could hear me rather than the weapon. :biggrin:

I love the new palette too.

Note to status bar users: Go up to HUD view or you will not get on-screen feedback on how much ammo and how many bullets are in the loaded clip.
NiGHTMARE
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Post by NiGHTMARE »

Those particular creatures are Lil' White Mouse's work, I believe :).
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Enjay
 
 
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Post by Enjay »

NiGHTMARE wrote:Those particular creatures are Lil' White Mouse's work, I believe :).
Aha! "Hellspawn", right?
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Tormentor667
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Post by Tormentor667 »

Nice piece :) I really enjoyed that!
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TheDarkArchon
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Post by TheDarkArchon »

Enjay wrote: Note to status bar users: Go up to HUD view or you will not get on-screen feedback on how much ammo and how many bullets are in the loaded clip.
Look where the Doomguy's head is supposed to be. ;)
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

I just looked at it. The reason why it doesn't work anymore is a simple scripting error in DECORATE.

The weapons use A_JumpIfInventory("type", 0,x) to check for the reloading item. That was undefined behavior before and in the last version I changed it to mean 'check for full inventory'. These calls must be A_JumpIfInventory("type", 1, x) and it will work again as expected.
TomD666
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Post by TomD666 »

Fantastic wad, great usage of zdoom features etc. etc.

Really GODDAMN HARD though!

Great job as always, Xaser.
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TheDarkArchon
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Post by TheDarkArchon »

Want help with your fucking?

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